Of all the games I played at the VR Salon, none had the craft and quality of SuperHyperCube. Of course this isn’t a knock against the lesser funded and more artisan efforts — some of them were thoroughly interesting (and thought provoking) experiences.
But, I do think it’s important to recognize the difference between VR experiences that are fun for a 5-minute demo and ones that I could really imagine spending hours in. SuperHyperCube certainly falls into the latter camp. After playing for only a few moments, I was enamored with the slick graphics and slowly building complexity, yet, it had enough similarities to existing game metaphors that it wasn’t overwhelming. Also, the game was simply really fun — never underestimate fun!
I really hope we continue to see VR experiences that focus on both being fun and being of quality — not everything has to be an artist statement.