Jackalope-Unity2

Comments/notes I guess:
-The first half was rather painful to watch. Seeing some practical examples was pretty interesting though, such as in the section of vectors the tutorial talks about using cross product to determine the direction to apply torque to a tank.
-Thinking about active self vs in hierarchy is a bit confusing, but I also feel like that’s probably not a hugely used function for scripting anyways?
-The linear interpolation reminds me of some stuff we did in Computer Graphics
-GetButton and GetKey are probably things I’ll have to reference later.
-The analogy for value vs reference types is very easy to understand and memorable haha
-The use of the colon to change the type is like in SML

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Part 6

Part 7

Part 8

Part 9

Part 10

Part 11

Part 12

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Part 16

Part 17

Part 18

Part 19

Part 20

Part 21

Part 22

Part 23

Part 24

Part 25

Part 26

Part 27

Part 28