We Make the Weather is an interactive installation  made as a collaboration between Greg Borenstein, Karolina Sobecka, and Sofy Yuditskaya. It was made in the aftermath of Hurricane Sandy and uses breath detection, motion capture, and the Unity game engine. The user controls a figure crossing a virtual bridge with their breath, where each breath makes the bridge longer and further from the figure. The user wears a headset that sends the sound of their breath to Unity, which controls the 3D environment projected on a screen. This is a particularly clever and unique way of interacting with the environment, and it plays perfectly into their concept and its environmental themes. It's also notable for both its visual simplicity and conceptual complexity.