Guodu-LookingOutwards08

How Do You Design the Future?

“Transform Beyond Pixels, Towards Radical Atoms” by Hiroshi Ishii

Intro

  • Last time Hiroshi was in this room was Randy Pausch’s Last Lecture September 18, 2007
  • Ars Electronica
  • Students are the future, how do you inspire them?

Timeline

  • 1992: ClearBoard: Seamless Collaboration Media
  • 1995: TRANS-Disciplinary: Finding opportunity in conflict between disciplines & Breaking  down old paradigms to create new archetypes
  • Ideas Colliding, Opportunities Emerging, Disciplines Transcending, Arts + Sciences
  • Music Technology MirrorFugue III by Xiao Xiao – embodied interaction to artistic interaction
  • Lexus Design in Milan 2014 – Transform f1
  • 1. Visions >100 years 2. Needs ~10 years 3. Technologies ~1 year
  • Tangible Bits embody digital information to interact with directly with hands
  • Origin: Weather Bottle – the sound of weather coming out of a soy sauce bottle in her kitchen
  • I/O Brush by Kimiko Ryokai, Stefan Marti & Hiroshi Ishii 2004
    • It looks like a painting but goes beyond that
    • Capturing and weaving history
  • PingPongPlus
  • Audio pad by James Patten and Ben Recht (Physics & Media)
  • Urp: Urban Planning Workbench
  • Sandscape:
  • Two Materials:
    • 1. Frozen Atoms
    • 2. Intangible Pixels
  • Third Material
    • 3. Radical Atoms
  • Time Scape: based on relief, manipulate in real time
  • TRANSFORM
    • inFORM 2013: http://tangible.media.mit.edu/project/inform ART NOT UTILITY
    • Sean Follmer, Phillip Scholl, Amit Zoran,
    • Opposing Elements / Design vs Technology / Stillness vs Motion / Atoms vs Bits
    • Materiable is an interaction framework that build a perspective
    • Flexibility, Elasticity, Viscosity
  • Biologic: “Bio is the new interface” http://tangible.media.mit.edu/project/biologic/
  • “Making material Dance
  • Why do you have to obey?
  • The Future is not to predict but to invent – Alan Kay 1971 “This is the century in which you can be proactive about the future; you don’t have to be reactive. The whole idea of having scientists and technology is that those things you can envision and describe can actually be built”
  • Envision — Art and philosophy,
  • Embody — Design and Technology,
  • Inspire — Art and Aesthetics
  • Eye –> Telescope –> Observatories –> Hubble Space Telescope –> Voyager 1
  • People could only see the world from their own perspective
    • Towards Holistic Worldview
    • Holistic Perspective –> Heuristic Focus –> (“Life is short”)
    • Inspiration: Douglas Engelbart, Mark Weiser, William Mitchell, Bill Buxton, Alan Kay, Nicholas Negroponte (Heroes and Gurus)
  • Who are friends? Bouncing ideas back, this tension is friendship
    • Golan Levin – Director of Studio for Creative Inquiry, CMU 🙂
    • Austin Lee
    • Lining Yao
  • Technology soon becomes obsolete
  • How do you focus on vision? What is the most exciting
    • Abacus – a physical embodiment of a digit
    • Abacus – sound of accounting
    • What do I care about?
    • Get more legs to your chair so people understand because art is abstract
  • Virtual Reality is completely opposite of Randy Pausch’s Dream and what I do, but I’m nice and I just say let them do it
  • Your one hour listening to me is beyond art, design, and technology
  • What do you want to communicate, and influence?
  • Reacting to Failure, sometimes the floor gets so low, the ceiling gets so high, but what’s the new potential?
  • Try not to think of Art, Design, Science, and Technology as boundaries