Given that I had prior experience with Unity, I decided to use this assignment as a reason to watch a tutorial on ShaderGraph. While working this summer, the company I was at this weekend expressed incredible interest in the tool, but it did not fit any of our project pipelines. I followed a getting started with ShaderGraph tutorial, then moved on to a vertex displacement tutorial. My initial impressions are: the graph seems useful. I like the realtime abilities. It currently holds no torch to, for example, Substance Designer or even Houdini. I also noticed a few weird bugs, but I'll chock those up to ShaderGraph still being new and my laptop running OS X Catalina.

Inigo Quilez once said "Well, first let us consider a spherical cow..."