- Unity is NOT a modeling software - assets must be made outside of the editor
- The physics engine is AWESOME, so is the particle collider
- Textures / Materials quite similar to Rhino
- Animations are cool, but the scripting interface's "Update" function seems more useful
- Lighting also similar to Rhino
- Particles are interesting, but seem more like a gimic / VR thing
- Timeline's functionality seems better done via scripting...