My project is meant to be surreal and more oriented toward a visual-interaction interplay than anything.
You start off in a strange cave-like space, and you turn around and ascend sky-blue steps into another rather peculiar, albeit inviting cave. You cross a bridge of blue and jump into the strange, floating obelisk ahead, unsure of what to expect.
You emerge unscathed, and can now project rays of color from your hand by pressing the left mouse button. Maybe see what happens when you cast color upon the ruby statues in front of you? Or the bejeweled door?
This project ended up becoming much larger than I expected, so I cut it at the half-way point of what I had originally intended, so there are currently only doors for the warm half of the hexachromatic color wheel. As things go deeper, the statues are better hidden.
I was having difficulty consolidating geometric transformations with the matrix-based rotation. The goal was to have the rose petals circle the blossom on the top. The color change works properly, but the petals wouldn’t move in the way that I was hoping to make them move.
I want to debug this more and present the finished version.
In hindsight, the point of this tool is more focused on the interaction than the products it can produce. However, it can be put to interesting use with enough patience. Additionally, I focused more on mechanical implementation than the overall visual effect of the tool.