The first exposure to computer-based generativity that I was interesting to me was when I learned about the computer generated random environments ins The Elder Scrolls Arena and Daggerfall. I didn’t play them because I was too young, but I learned about them while playing a later game in the franchise. I’ve always been interested in the world-building aspects of video games so I was very interested in learning that the worlds in these two games had been created by computers, instead of people working hard to craft every inch of an in-game world that was 62,394 mi^2. Even though it is an old game and lacks quality, just the sheer size of it is something I find really amazing and interesting. This is probably one of the things that got me interested in how computers can make things, instead of just being used as tools for people to make things.