# hizlik-AnimatedLoop

Update: As of 2020, an updated documentation for this project is now on my website at hiz.al/lineplotter. I am not too proud of this project- I’m not sure why but there are some tasks that I just have no imagination for- I was mesmerized by all the great things I saw but had zero ideas for anything good. So I just coded two different types of loops out of experimentation and the first looked better (the second was based on squares). I guess I do better with more conceptual or themed projects. I also made a second version with different colors: Here are some notes on the project: You can view the code on github, or see it below:

```float x;
float y;
int count = 0;

void setup() {
size(480, 480);
background(0);
noStroke();
fill(255);
ellipse(width/2, height/2, min(width, height), min(width, height));
fill(255,0,0);

float ballR = min(width, height)/2;
float pathR = min(width, height)/2 - ballR/2;
float mDiv = 1000.0;
float t = millis()/mDiv;
float x = width/2+pathR*cos(t);
float y = height/2+pathR*sin(t);
ellipse(x,y,ballR,ballR);

for(int i=0; i<5; i++) {
fill(200-(i*50), 0,0);
mDiv /= 2;
t = millis()/mDiv;
ballR /= 2;
pathR = pathR/2;
x = x+pathR*cos(t);
y = y+pathR*sin(t);
ellipse(x,y,ballR,ballR);
}
}

void draw() {
count++;
background(255);

fill(0);
ellipse(width/2, height/2, min(width, height), min(width, height));
fill(255);
float ballR = min(width, height)/2;
float pathR = min(width, height)/2 - ballR/2;
float mDiv = 1000.0;
float t = millis()/mDiv;
float x = width/2+pathR*cos(t);
float y = height/2+pathR*sin(t);
ellipse(x,y,ballR,ballR);

boolean fillB = true;

for(int i=0; i<5; i++) {
noStroke();
if(fillB) fill(0);
else fill(255);
fillB = !fillB;
//fill(200-(i*50), 0,0);
mDiv /= 2;
t = millis()/mDiv;
ballR /= 2;
pathR = pathR/2;
x = x+pathR*cos(t);
y = y+pathR*sin(t);
ellipse(x,y,ballR,ballR);
}
saveFrame();
}
```