Antar-Plot

Hairy Beans

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Some initial doodles and process by hand

This week was all about learning about bezier curves, creating classes properly in Processing, understanding push/pop matrices, and how on earth do you make hairy beans drawn by a plotter look like they were drawn by hand. While needed a fairly heavy amount of help, I’m very pleased with the outcome of these beans. The greatest challenge was by far trying to achieve an organic, bean shape. A realization I had was how the easiest thing for a human to make, was the hardest for the computer, as well as vice versa. It’s very hard for a human to freehand a perfect circle, but takes no time at all to make a asymmetricimg_1869 blob with random short lines in all directions. However, in code it takes one line to draw a perfect circle, and it takes much more math and logic to create the organic blobs and the appropriate amount of hairs.

The biggest goal for this week was to create a generative art piece that would be nearly impossible to determine that a machine had drawn. Throughout this semester I want to make my digital art feel as close to my personal illustration style. These hairy beans were a great step in that direction. The organic blobs and small hairs came out just how I wanted them to and I’m quite pleased with the final plot. Using the acrylic paint markers on the translucent vellum paper gave a great dimension to the piece. I also enjoyed playing with line weight, colour, and materials, and how these could really transform the plotted piece from the generated pdf.

 

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PDF of what the plotter traces

 

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Placing the vellum on top of different surfaces

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Plotting in the process

Code for work

 

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