For the virtual pet assignment we’ll start from the design and animation of a character in 32×32 pixels.
Pixel art is not just drawing in low resolution or in the style of 80s videogames, it has his own processes and techniques. Let’s see some non-retro examples:
PixelJoing sharing community
Pinterest curated list
Way of the pixel message board for in-depth feedback
Character designKawaii The expectations that come along with cuteness can be subverted People like to look at cute things, but your expressive goals may be different. The original characters in Unmanned were a bit cuter
In short animations, characters may have specific built-in affordances. They are designed to perform certain actions:
This happens more frequently in videogames, where characters are defined by what they can do and the actions they perform are limited.
When designing cartoonish, memorable characters it’s easy to recur to stereotypes and cultural markers.
Game designers often need to communicate threats, goals and roles without going through narrative character establishments. To do so they often recur to problematic strategies such as stereotypes and stock characters: zombies, princesses in distress etc..
Let’s be thoughtful about that.
Ms. Male Character
These principles can be applied to pixel art as well
Don’t reinvent the wheel
See how successful animations are made and literally copy them.
Walking loop tutorial
Don’t animate in full detail frame by frame!