Final Project – Annie

Annie – What are you typing?

I’m interested in information visualizfaiotn so i decided to create a program that tracks the user’s keyboard input in real time. Although there are similar projects that tracks the frequency of the most used key on the keyboard, my project intends to visualize the relationship between each keys. The screen will continue to display a curve that connects the previous key input to  the current key input.

To try it your self:

REVISED VERSION (space breaks the previous pattern):

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Annie Huang-Looking Outwards

The project that I really admire is called “Chijikinkutsu”. This work is a sound installation that is based on the idea of geomagnetism, that is terrestrial magnetic properties that had always being affecting all things on earth though it could be detected by the human senses. Living in a fast paced world, we tend to filter out as much unnecessary information as possible to become more efficient. If we don’t even pay enough attention to the tangible things around us, then what about things that we don’t sense in the first place such as geomagnetism? This project then, becomes especially intriguing because it brings the unheard to the viewers through perceivable sounds. Viewers, though unable to hear directly from the earth, can now experience geomagnetism in a fresh way that they had never thought of before.

The project called “Omote / Real-Time Face Tracking & Projection Mapping” really surprised me. Omote is an collaboration project that involved media artist, make-up barista and digital image engineer. What it basically does is make the human face a platform for continuous projections.At first, it just seemed very cool that this technology can instantly change the look of someone. Especially because the model they used in this clip is a female, it reminded me a lot about  women’s obsession about beauty and that in many cases they are even willing to give up their own face for plastic surgery. With this technology of face projection, every one could have any face they want without pain or another sacrifices. However, what really caught my attention is the part where the “face” began to deconstruct and became a canvas for all kinds of digital manipulations. During the section called “Real-time Reflection”, the face even began to communicate with its surroundings at real time! That was absolutely amazing because now we are not seeing the face only by itself but all other things around it, providing the face more potential with remixbility.

One project that could have been great is a game developed by George Michael Brower called “Play Things”. This is a VR game that allows player to interact with the virtual world made up by candies and jellies through a head devise. Every object in the virtual world is associated with a different sound, thus players of Play Things are invited to hit these objects with virtual tools such as sticks to generate or even compose interesting music. However, this project is disappoint in a way that the interactions between the players and the virtual world is largely limited to hitting/touchings. There isn’t much to do besides the fact that you can generate a sound or two by hitting a gummy bear. This project then, standing as a interactive game, could quickly lose a lot of their players because the lack of new tasks and other features that can keep the users constantly interested in interacting with the game.