Ok-so last week I had wanted to make my project animated with each line (row) growing from left to right in succession from top down….I could’t figure out why my computer would’t load the code when I tried adding animation so ended up forgoing that aspect.
I was especially excited for this weeks project because I wanted to tackle the animation problem again.
The idea operates on the same principles-the weight of the line (in this case, turtle) varies depending on where in the picture the turtle is on.
I was going to go with spirals that originated from wherever the user clicked on the screen. The spirals would change width depending on where the turtle is at a given moment over the underlying image. Eventually, after lots of clicking, the overlapping spirals would have then formed a value drawing of your image.
…..unfortunately, while everything did end up running smoothly, I didn’t foresee the fact that since the spiral increases it’s step in every revolution it’s not picking up the grayscale values of the picture underneath consistently throughout. That was a bust.
I ended up animating greek patterns with varying weights! I’m quite pleased with the result though I do regret not being able to make the animation smoother. I couldn’t figure out how to get the program to run so that it looks like one continuous line with varying weights being drawn at a constant rate. Instead, it looks like someone is stamping patterns two at a time across the canvas. ….Actually I have another regret. I probably should’ve started simpler to begin with. Trying to make the animation smooth took entirely too long for me to go back to a simpler idea….it’s good practice I suppose.
After one picture is rendered, the canvas is cleared and it runs through a different underlying image.(this is the second underlying image, the third one is ugly, and I wanted to change it to something else but imgur told me to wait 55 minutes before uploading something else and then I changed my mind).