Looking Outwards 11

Two projects intimately inspirational in regards to my final project are Depression Quest by Zoe Quinn, and My Father’s Long, Long Legs by Michael Lutz. These two projects, both released in 2013, are text-based video games designed to create a powerful player experience, where both the nature of the writing that makes up player interfacing, and the strength of the atmosphere correlate into a powerful sense of involvement with the projects themselves.

This style of design is intimately tied to how I want to construct my text game, and has been immensely important in showing me what works well within the confines of interactive text-based games. However, I feel that both games are somewhat cyclical in their inclusion of player based decision making.  Depression Quest does this better than My Father’s Long, Long Legs, but both games don’t make as effective use of their player as they could.  This is something I would love to dive into further in my game, and hopefully something I will be able to effectively implement.

http://www.depressionquest.com/

http://www.depressionquest.com/

http://correlatedcontents.com/misc/Father.html