Looking Outwards 11

I really like Matt Pearson’s video submission (I believe that’s what it is?) for the Perth Arts Festival. I like how it grew on itself, moving and flowing consistently like a river or how I imagine the northern lights to flow. I also find the colors and forms beautiful that are created and idealy I want the final result of using my final project to be similar to a still of his video. I feel like this would have been even cooler if it was connected to motion or some action of the viewers, something similar to text rain but based off the motions of someone’s finger or head.

If you’d like to see Matt Pearson’s work (my personal favorite are his videos, they work very well building off the music) please check out Zen Bullets (wouldn’t that be an awesome name for a gallery space?).

The second project I found interesting was made by YesYesNo aka Zach Lieberman, Emily Gobeille, and Theo Watson. Foir the launch of the Nike Free Run+ 2 City Pack series, they created a software that would allow runners to create dynamic paintings with their feet using their Nike+ GPS run data. Tyey invited the participants to record their runs and taking the metrics from their runs, creating visuals based on the speed, consistency and unique style of each person’s run.

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Using the software the participants were able to play with the mapping and adjust the composition of their run which was then outputted as a high resolution print for them to take home. They also worked with the Innovation Lab at Nike to laser etch the runner’s name, the distance they ran and their run path onto a custom fabricated shoe box, which contained a pair of the ‘City Pack’ shoes from their city of origin.

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If you’d like to see more images from this project, just click here or thesystemis for more work by Zach Lieberman and Collaborators.

I liked how the first project was motion based in that everything is constantly moving while the second takes something that was moving and creates art based off of the patterns and data already collected. I think they both definitely give me ideas on what we can do for our project if not a stepping stone of ideas we want to make into a reality.

Last but not the Least! Final Project Final Outlook!

Having gone through some of the work of generative design artists, the one that truely inspires me is Memo Akten’s project titled “Waves“.  He simulates ocean waves using hundreds of thousands of particles.  The resulting forms of his work are amazingly beautiful and he describes this part of his work as “Aesthetic Explorations”.  This project is an ongoing study, and he has used various particle systems for the study of ocean wave behaviour, including one that looks like paper and another that looks like thermopore flakes!

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AlteredQualia’s project Multi-Touch toy is a remarkably creative and charming amalgam of systems.  A menu let’s you choose from eighteen delightfully different systems which react differently to the mouse movement or mouse click.  Each of the eighteen systems generate their own forms and colours.

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Of the two projects, the waves would be my most favorite owing to the sheer beauty of it.  I could possibly stare at these images for hours on end, and be totally absorbed by how the waves evolve.  However, the Multitouch toy would be my favourite as an amusing and enchanting time pass!  While the waves is a serious piece and I would classify it as a masterpiece, the multitouch toy is just that..  a toy!

Looking Outwards 11 – NF

For my final project, I was inspired by several of the artists that created forms of information visualization. A few that I looked at in particular were Aaron Koblin, Nicholas Feltron, Chris Harrison, and Amanda Cox. I am fascinated in their use of images and sometimes interactive elements to represent complex information or statistical data on a large scale. I especially like some of Koblin’s projects such as the ‘Bicycle Built For 2,000’ which compiles over 2,000 human voices recorded through the internet to create a song, and the ‘eCloud Project’ which is an installation made from tiles that fade between transparent and opaque states to reflect the weather from around the world. I also like Feltron’s projects, which use graphics to portray reports of yearly information.

I am inspired by their use of engaging visual elements and interactive features that allow for easy understanding of statistical information. I hope to incorporate similar elements into my own work for my final project.

Source: http://feltron.com/FAR11_02.html

http://www.aaronkoblin.com/work.html

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Looking Outwards for Final Project

Once I decided to do data visualization for the project, I found a variety of artists and programmers that I could draw inspiration from. I was particularly interested first by David Wick’s project, Drawing Water. Wicks has a background in design media arts and architecture, but works now primarily as an artist using computers. Drawing Water shows the flow of water around the United States in a way that is both clear and visually compelling. The lines vary based on daily rainfall, while color changes based on the water consumers in that area.

Drawing Water by David Wicks

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Another project that I was intrigued by was Chris Harrington’s InternetMap Visualization.He uses information to display the global connection of internet around the world and the density of internet usage, and the result is an interesting web of fine lines that, when overlapped enough, indicate the originating nodes and the denser areas of network. Chris Harrington is currently an assistant processor of Human-Computer Interactions at Carnegie Mello, and works often with wearable interfaces and interactive technology.

InternetMap by Chriss Harrison

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kramser – Looking Outwards 11

While formulating an idea for my final project, I looked up a lot of work that used generative and/or audio-reactive visuals. One of the first people I came across after looking through some of the links on the course website was Tina Frank. I loved her piece Vertical Cinema, colterrain (2013) but realized I mostly admired it because of the way it was exhibited–in a gorgeous cathedral on a tall thin screen.

I started looking instead for web-based work and came across the Echo Nest Remix API, which hosts a bunch of projects that use Javascript and Python for audio-visual mashups. Below are a couple of the projects I liked and thought I could feasibly replicate aspects of for my final project.

Check out a browser app version of this project here.

I like these projects because they use jarring cuts to create a sense of freneticism and sensory overload. I’d like my final project to have a similar kind of intensity.

 

Looking Outwards 11 (for Final Project)

Two pieces which I am inspired by are “In the Eyes of the Animals” by Marshmallow Laser Feast and the Fursuit Parade Point Cloud by Kyle Machulis. Both pieces involve lidar, though in different ways and to different purposes.

The former uses lidar to capture a still forest in striking detail, then reinterprets the point cloud generated to create an entirely new, yet strangely familiar, virtual forest that is responsive to the user in VR. The piece is incredibly beautiful and poses a novel reinterpretation of reality, but seems to be, more than anything, “for show.”

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The latter project is much more interesting, for it captures an incredibly large scene (or environment) in 3D with people in it to high detail. The concern of this project is less aesthetics and more open-sourcing of data and capture for experimentation. For me, this project has greater potential to be used in interesting ways. It also was captured on a truck as it drove by a scene. I find this method more applicable to the applications I’m after.

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Looking Outwards 11

Two projects that are very similar to my final project are, of course, the ToneMatrix itself, which is what I’m trying to recreate, as well as the Tone Wheels. Both of these are by the same programmer, André Michelle.

The ToneMatrix is a grid utilizing a pentatonic scale in order to create a short looped piece of music. The user selects squares, each of which representing a piece of the pentatonic scale, and then the program plays the notes. This is the project that I’m recreating.

The Tone Wheels are a series of lines connecting into the center, forming a sort of wheel. The wheel then rotates, and when it hits a dot, it plays the note that dot represents. Both the wheels and the dots can be moved around, which again creates an interactive melody. My main issue with this project is that it does not allow for the creation or removal of wheels or dots, thus limiting the user’s ability to utilize the program.

Looking Outwards 11

For this project, I’m inspired by learning games for children as well as interactive maps that I’ve been looking at.

http://polymaps.org/ex/streets.html

amCharts 4 Map Chart

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I want to see how I can provide information to the user while also still creating an interactive environment to be explored and observed. I feel as though both of these projects do these things in similar ways.

Looking Outwards 11

For my looking outwards I looked at some twitter bot creators in order to gain inspiration for my final project. I looked at the bots Reverse OCR and Museum Bot. These bots seemed interesting to me because they both utilized images and also found a way to engage the general audience of twitter, although Reverse OCR is more akin to that sort of functionality. I think that bots offer a very interesting perspective on how to use social media and they rear the heads in many different platforms. Ranging from Tinder to Facebook and Instagram. Reverse OCR draws random lines until there is some sort of word created and Museum Bot features random images from the Metropolitan Museum of Arts online Free Archive. Since I want to create a bot I will be looking at some of these examples and under to help me better how understand how to make my own.

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One project I am inspired by for my work is a website and interactive simple game called Free Rice. I have played this game for hours, and so have many of my friends. This type of game is captivating because of its uniqueness, but can be improved on. The graphics and colors could be more exciting and descriptive of the social issues the website helps to tackle, as well as more interactive games more than just quizzes. A game making an impact is an idea that I would love to incororate into my own, ad is practical in the real world (every time my game was played, a sponsor agreed to donate money for a well, donate water jugs, lighting, trees to combat deforestation, etc).

Here is the website link and an example of the game ( i love the visualization on the side of the screen)
http://freerice.com/#/english-vocabulary/1617

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The second project is a classic apple catching game that I was inspired by for the previous assignment that I did not do so well on and must redeem myself for. The sheer simplicity of this game makes it so interesting and addicting— JUST CATCH THE APPLES!! However, putting a time limit, or after a certain amount of points it becomes harder (or in my case, you go on to the next level which is another mini game). Also, i will make sure my game is not as tacky as this, and is relevant to my them of “gaming making a difference” and helping to raise awareness about global issues for our generation

OHH!!!! Another idea i just had for my game is, what is you catch apples through the video camera or water or something relevant to my theme! I should write that one down….

Here is a screenshot of an example of the game— there is hockey Mouse version, a version I used to play at Chuck E. Cheese, and so many more. Screen Shot 2015-11-23 at 11.50.22 PM