“Fabuleux/Fabulous” is a 2008 physical interface game that was collaboratively developed between Heather Kelley, Lynn Hughes, Alain Thibault, and Geoffrey Jones, which connects the physical and digital environment. Users use a soft ball, the “squisher”,which can be moved around to find hotspots in the physical space and used to draw on the screen. Over all, I highly admire how this is taking a very out-of-the-box approach, still giving freedom to the user to interact however they want with the interface. The fact that the developers chose to use a wall rather than an app already makes this project stand out from most.
Kelley is an accomplished woman in the gaming and interaction design field. She mainly focuses on gameplay, sound, smell, taste, touch, and other sensory interactions. Additionally, she explores under appreciated fields in aesthetics in environments. In her education, she received her Masters at the University of Texas in Austin. Kelley afterwards was involved in a variety of organizations, including the UNFPA Electronic Game to End Gender Violence in Burlington, Vermont, where she was the creative director.