For my final project I decided to do something similar to Patatap. It is interesting to debate whether or not this can be classified as an instrument, as it makes music and has a player. The duo that made this piece are audiovisual artists and also in one of my favorite bands called Lullatones. I think they were spot on with the graphics correlating to each sound, allowing for another kind of way to experience music. This is a clip of me demoing Patatap:
Another interesting piece I found is called Keylight. It uses 3d space as a visualization for sound. Different tones are played based on where they are placed, and they ping back and forth from eachother. Both these pieces are interesting audiovisual pieces. Patatap is great because the forms correlate so well with each sound.
e-Oculus is interesting because it is put in a commercial setting. Large sky-filled projections in the shape of Utah’s lakes are suspended above the walls. It is advertised as a main feature inside Utah Eccles School of Business. It is supposed to directly correlate to the stock market, where stormy/red weather is BAD and blue skies are GOOD. The introduction of this fairly conceptual data-visualization project into the commercial public is novel since it is considered ‘new media.’
Andrea Polli is an artist and writer, blending art and science through tech art to make work related to environmental issues. She is currently an Associate Professor of Art and Ecology at the University of New Mexico and got her MFA from SAIC.
Chris Sugrue is an artist, programmer, and designer who does interactive installations, audiovisual performance, and algorithmic animations. Her works focus on getting a digital work to invade our space or break away from the rectangular confines of a screen. Her project, Delicate Boundaries (2007) investigates the imaginative worlds inside our digital devices. She makes small bugs made out of light projections that come off a screen onto the bodies who make contact with them. They crawl up the participants hand and arm and eventually drop to the floor.
This intimate experience causes the participant to become lost within the work. For the most part digital technology takes place only with the eyes consuming the screen, and I think it is admirable that she uses this experience to integrate an intimate virtual experience with one’s own body.
In her presentation she uses individual projects as stepping stones to explain the progress of her works. Using this technique makes it easy to understand her thinking patterns in why and how her investigations took place. For example, she focuses a lot on hands to create intimate experiences, and one can see how she moved from Delicate Boundaries to the negative hand space projections, to Augmented Hand series, and so on.
This data visualization compares parts of the human genome with other mammals. All the data is from the Mammalian Genome Project at the Broad Institute. The top white line represents human DNA and the additional rows show DNA from other mammals. The rows are roughly in the sequential evolutionary distance, so the first row after human is chimp, then rhesus monkey, elephant dog, armadillo, guinea pig, then cow etc. The colored letters are the base pairs that are different from human DNA (T and A in red, G and G in blue.)
I admire the simplicity and starkness of this visualization that boils down our existence to the core truth in our DNA. It is interesting to note the visually different patterns throughout the sequential evolutionary distances, and proves how similar we are to other mammals.
This project uses synthetic biology as a wearable microbial factory to convert sunlight into useful products via the wearable. The symbiotic relationship between a photosynthetic microbe (microalgae/cyanobacteria) and a consuming. compatible microbe (yeast/E.Coli) converts sunlight to sucrose, then sucrose to useful materials such as pigments, drugs, food, fuel etc.
The algorithm used through this process to create the wearable is taken from the growth pattern of bacteria. This creates recursive forms from the many iterations of the algorithm, which produces the pattern of the wearable.
The relationship between the most primitive and sophisticated life forms is a novel display of how biological functionality can be harvested to create useful products. This is an interesting idea to have microorganisms used as wearables, as most clothing is made from synthetic materials.
This project is an experimental audiovisual film that literally maps music into colors of vertical bands. “Colterrain, the title of this film, refers to a colourful landscape, a terrain described by lines similar to geographic mapping”
The audio was transmitted through a Synchronator device that translates audio frequencies into RGB spectrum video frequencies.
I admire the concept of translating one perspective into another using color and music. The title, Colterrain might also be either an unintentional or intentional reference to John Coltrane who translates the feeling of what is around us into music, with audible colors and textures in his sound. Listening to Coltrane gives a multi sensational experience through the different use of sonic textures and colors of the notes.
For my project, I wanted to do something based on social media and responding to how people interact on the internet. That combined with an interesting interactive component as well as aesthetically pleasing representation is what my final project proposal is about. In thinking about this project, I’ve come across a lot of interesting projects that has inspired the beginnings of this project.
The Museum of Feelings is an exhibit that changes and reacts to the emotions of the people who visit it. The emotions are determined by people taking selfies and overlaying color using a ‘MoodLens’. The museum then takes in all of these emotions and displays them back, to be seen by people visiting.
Spam Architecture is a series of computer generated piece of architecture that takes in junk mail to fuel the creation of each building. Various keywords were identified and translated into a beautiful, interesting piece of architecture.
I looked for some weird internet data creature material for this looking outwards and found a lot of interesting work. Logistically I would share this basic project by Rob Dubbin, found here: https://twitter.com/oliviataters. A twitter bot that approximates a teenage girl, more and less convincingly depending on when you catch her.
More excitingly, I also found Mirthe Berentsen’s Ouranophobia or the right to be forgotten super relevant/cool – a short surreal fiction piece about a ghost of the protagonist’s mother made from her internet data trail. Find it here: http://aksioma.org/pdf/aksioma_PostScriptUM_21_ENG_Bridle.pdf
I think tonally that is something I am more interested in – a kind of earnest pulling-apart of a sort of absurd dissonance that lies very close to ‘real life’. But I want random sentence generation/ word association stuff to happen too.
One project that I found interesting and relevant was ‘Computer Music Studies’ by _blank and Mikel R. Nieto. The same set of data or code is used to generate both the audio and visual outputs of the final product. I find it interesting that they managed to link audio and visual in such a technical manner.
Another project that I was looking at was Subliminal Glitch by Amnon Owed. Using Processing functions like get(), set(), filter(), blend(), tint() and bitshifting, as well as objects, he created an animation where colored particles collide and create a glitching effect. I like how the glitches are not formed randomly but based on some other underlying code.
This project was interesting how it linked all the glasses or what-so-ever that gets placed on the bar table so that it can provide connections between who are drinking at the bar. This is where I came up with the idea of linking points across the world to provide a sense of connection among what goes around in the world. So many people these days are caught up in what they are facing that they often lose a sense of what goes around them. I think this project helped me come up with an idea that works in the same why but in a larger scale.
This project gave me more opportunities in what I can do with the race distribution circles I have from the first phase. It can disperse and create a new data output that is relative to which part of the world these circles came from. One possible data output could be annual/daily death at certain parts of the world and translate it into a graph using the circles like this project does.