Final Project

Link to project:

For my final project, I created an interactive information visualization of zodiac constellations in the night sky.
Through this project, I was able to utilize a myriad of skills that I have learned throughout the semester, like objects to create an animation of background stars in the night sky to create twinkling, shape primitives to create the constellations, rotation to create the earth rotating around the stars, and functions like mousePressed to show different levels of information.

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Looking Outwards 11

For this project, I’m inspired by learning games for children as well as interactive maps that I’ve been looking at.

amCharts 4 Map Chart

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I want to see how I can provide information to the user while also still creating an interactive environment to be explored and observed. I feel as though both of these projects do these things in similar ways.

Project Proposal

For my final project, I want to create an interactive piece to help people/children learn about constellations, an interactive planetarium of sorts. I want to do this through some sort of visualization of the night sky, where the user’s knowledge of the locations and names of constellations will be tested. I want my piece to improve one’s star gazing experience by increasing familiarity with the major constellations.


Looking Outwards 10 (Vera-Maria Glahn) from Glug on Vimeo.

Vera-Maria Glahn is the person that I chose for this week’s Looking Outwards. Glahn is a designer who has been behind so many interactive installations, videos, as performances, working both as the solo artist, or with other people. was something that she founded back in 2009, after she graduated from the School of Arts and Design in Kassel. Over the years, she gained a multitude of knowledge in curated work, and has thus had a lot of things opened for the public.


**Accidentally submitted late because I waited to take a screenshot of it :(

For this project, I chose my brother as the subject. I wanted to explore the use of lines with different sizes and thicknesses in order to make up the portrait. The viewer can control the width of the middle lines based on their mouse position.

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Looking Outwards 08: on Looking Outwards

In our Looking Outwards assignment from September 24th, Antonia James wrote her piece about “wearable data.”
The concept of seeing the air pollution visibly on our bodies really stood out to me, and I think that this is a very creative way to address the problem of people not really knowing how much air pollution really impacts our lives. Wearers of the necklace are able to physically how the air quality has changed over a specific time. I agree with Antonia in that the aesthetic of this piece is very admirable, and I am intrigued by how the way data and art have been combined.


INSTINT 2014 – Kate Hollenbach from Eyeo Festival // INSTINT on Vimeo.


Kate Hollenbach is a information visualization and interaction designer that currently works at Oblong Industries, a company with a focus on computing interfaces. Oblong designs software and interfaces that occurs in real space. Currently at Oblong, she works as the Director of Design and Computation.

During the talk, Kate has a presentation that allows the audience to be able to see what she is referring to her talk which I think is very helpful, since her talk has a lot of different facets, and it would otherwise be hard to follow along with what she is saying.

What I admire most about Kate’s work is the interaction component that is very evident in everything. The merging of the fields of design and computing is something that I have recently been very floored by, so her work in the fields of collaborative spaces and interactive experiences really peaked my interested when I was looking through her work. Prior to working at Oblong, she studied graphic design at RISD and computer science at MIT prior to this. I found this was good to know, because I’m currently studying design and taking computing classes, and it’s relevant to know what she studied since interaction is something that I may want to get more into in the future.


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Periscopic is a visualization firm located in Portland, whose work creates public awareness. They created an interactive data visualization that examines U.S. gun murders through the years of 2010 and 2013. The got the information for the FBI of the U.S. and displayed it in a way that I found to be very powerful. One can visualize the information in an entirely new way than just the text and numbers in the FBI’s Uniform Crime Report. Within the visualization, you get an overall view of the amount of deaths, as well as the ability to see details of the individual deaths themselves. In this way, it’s interesting to see the information on a large and small scale level.