I created an interactive game to play that has different difficulties. The objective is to avoid the enemies and score points and break the high-score.
This project was interesting how it linked all the glasses or what-so-ever that gets placed on the bar table so that it can provide connections between who are drinking at the bar. This is where I came up with the idea of linking points across the world to provide a sense of connection among what goes around in the world. So many people these days are caught up in what they are facing that they often lose a sense of what goes around them. I think this project helped me come up with an idea that works in the same why but in a larger scale.
This project gave me more opportunities in what I can do with the race distribution circles I have from the first phase. It can disperse and create a new data output that is relative to which part of the world these circles came from. One possible data output could be annual/daily death at certain parts of the world and translate it into a graph using the circles like this project does.
For my final project, reflecting on the terrorism that happened in Paris by ISIS, I would like to create a project that visualizes the data of race distribution over the world and depending on what race and age you type in, it shows in what parts of the world there are people in that certain race and age range. Then you type in where you currently are and it creates a link from your point to all the others. Once that is done, all the circles gather at your point and add up in size and scatters back and disappears.
It represents how people today are in some ways aware of what goes on around the world from all the existing social networking systems, but they really don’t feel related to it and forget about it as soon as they turn away from the computer.
This might provide some awareness to the other parts of the world which you can visualize people exactly like you exist around the world and that it might have been you instead that face such crisis and that people like you were those who experienced such tragedy.
I and Sophie created a game to feed and grow a ladybug. It flies in a direction according to the mouse position and has rain fall on screen. It has to avoid the rain and reach the food that also falls towards the ground when key “F” is pressed. When it eats the food, it grows and when it hits the rain, its size will shrink back to its starting size. Once it grows to a certain size, it will stop eating the food and will need to reset its size by pressing “N”.
Jenny E. Sabin is currently the director of the Sabin Design Lab at Cornell AAP whilst standing as principal for Jenny Sabin Studio. She is one of the pioneers that established a new direction for architectural practices, combining science, such as biology and mathematics theories, and architecture and design.
Generative Fabrication, a Lab project, aims to further develop digital fabrication in architecture through inventing forms that no longer privileges the use of column, beam, and arch. This was interesting for me as student majoring architecture to find out such inventions will further develop practice of architecture and form making with the use of technology.
In this project, we created an object that moves based on the turtle function. Our goal was to create an automatic snake game where the number of tails increase as it gets fed, but we faced multiple problems that we couldn’t figure out and ended up with an object following the closest attractor points and eating them as it passes by.
Out of the many other interesting LookingOutwards assignments, Bo’s one on Artis Engineering creating a turn table that is recreated by coding and robotics was intriguing for me. It was a recreation of antique machine with one of the most advanced digital machine and programs. Since I am interested in such digital fabrication and learning about grasshopper, which is a 3-dimensional modelling program used for this project, it allowed me to learn about what works can be done from such method. The project itself was also interesting to watch how sound can be translated into a visual object in a totally new method that I have never seen before. It was also nice to imagine this to be used to possibly create customized furniture that is created from a music that one enjoys.
For Project 8, Bo and I worked on creating an image that gets reconstructed by naturally growing lines. I used two different images of myself that are taken at different times to merge them together and create a reminisce of a past moment. From a blank space, when the user clicks on the canvas, random number of lines get generated to grow out and create two different images of myself that eventually after a few clicks will run over each other and blend together into a single image. The Project represents a connection of two different time zones.
Reza Ali is a computational designer who was initially interested in the effect that we get when mixing cream and coffee. The beautiful moments that are made when different particles behave among one another was what caught his interest and lead him to create visually interesting projects. The idea of how numerous particles can act against or with another to create a compelling visual representation was interesting. He also created 3-dimensional renderings based on his ideas which was quite fascinating. What was most exciting for me about this project was the numerous iterations that he can create that seem impossible to do without coding. Then he ended up using digital fabrication to generate the patterns and forms he created from applying coding to Maya and Rhino.
Since I share the same interest in creating 3-dimensional objects in program and fabricating them, the lecture from Reza Ali allowed me to find out a whole new world in digital fabrication and help me direct in how I might apply what I learn in this class to my future projects and work.