I Want You To Want Me (Looking Outward 05)

I Want You To Want Me was a 56′ high-resolution touch-screen installation in The Museum of Modern Art in New York City on Valentine’s Day in 2008. The project was created by Jonathan Harris and Sep Kamvar with the goals of visually representing the search for love in the world of online dating. The individual balloons represent the people whose online profiles they come from. The silhouettes trapped inside the balloons are even doing activities: representing people living their lives while floating around, searching for love.

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The balloons tell the audience parts of people’s dating profiles – separated visually by gender and age to represent people across the spectrum. The balloons also fly in different formations, showing different aspects of online dating visually and through text. The program is even constantly updating itself – pulling information from dating sites every couple of hours and serves as a survey to identify the most popular first dates, turn-ons, desires, self-descriptions, and interests.

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I like how you can learn so much about people and what they think about themselves through a visual representation of something as mundane as online dating. I also never realized how much you can learn about people and their search for self in the midst of their search for companion. My favorite part about this project is that they were able to make something beautiful and elegant to represent data in a practical application. Of course, it doesn’t hurt that the project is also reminiscent of Up which is known for the sad love story in the opening. Check out more about I Want You To Want Me if you’re interested.

Project-04-Abstract Clock

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There was a bag of Graze on my desk when I was planning for this project… so I decided to make a strawberry with the leaves indicating hours, the seed indicating minutes, and the background indicating seconds. I couldn’t get the seeds to work right but I sort of liked how they were flickering so I decided to keep them and turn the minutes hand into a diamond rotating around a point. I kept experimenting with origin points: outside the strawberry, on the edge of the strawberry, inside the strawberry, and eventually decided to make it partially inside (depending on the time) and not starting from the solid edge of a color.

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2D Rubens’ Tube (Looking Outward 04)

Start from the beginning for the explanation, 3:34 for the “show”.

A Rubens’ tube uses physics to demonstrate sound waves generated by sounds produced by a computer’s speaker. It’s created by having a tube with perforated holes, filled with propane gas, and lit with a flame. The height of the flame depends on the amount of pressure generated by the speakers as the result of the music/sound.

This particular experiment involves taking the simple concept of a tube and making a table (the “Pyro Board”) out of it, creating a more dramatic effect as a result of being able to demonstrate the power of sound waves in both the x and y axis. This project isn’t created with the use of algorithms but it is a result of the digital sound produced from computers translated into a real life, physical form.

I find it really cool that these types of projects can visualize a seemingly intangible concept such as sound, creating an interesting reaction with seemingly simple components. Fire is always a plus as well, says the pyro in me.

Project-03-Wallpaper

I tried to make a pattern out of a variety of squares but once I realized it was hard to control a rotated square on loop, I decided to make a series of rectangles. I liked the effect which reminded me of downward steps due to the negative correlation so I decided to emphasize it by having the lines create a guided path/spotlight effect on the bottom of the “stairs”. My favorite part is how it implies motion while being static: even the “spotlight” fades out and disappears off the frame as it gets closer to you.

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“AND WHEN YOU GAZE LONG INTO AN ABYSS, THE ABYSS ALSO GAZES INTO YOU.” – FRIEDRICH NIETZSCHE.
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The Abyss Table by Duffy London was created with high grade wood and glass. The original intentions of founder Christopher Duffy was to replicate the depth and beauty of ocean through creating a geographic cross-section of it.

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The design process consisted of experimenting with sculpted grass, Perspex, and wood. Not only is the table beautiful, it is also a fully functional, though one has to wonder who has £15,800 to buy limited time centerpiece (there will only be twenty-five produced).

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The most interesting part of the project how seamlessly the two materials mesh together to become part of a generated image. The transparent nature of glass also allows the glass to take on a property beyond its own through distortion, creating depth much like how water created the inspiration for this project. The project was most likely created through laser cutting thin pieces of glass and wood to create the shapes needed to be layered on. This is possible through many computer programs with the help of a laser cutter or something stronger.

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If you’d like to find out more about the project yourself, fell free to check out the Duffy London website here.

Project-02-Variable-Face

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I started out wanting to create something specific (it didn’t work out) but then ended up tweaking with the settings in draw and mouthPressed until I figured out how to change numbers in order to get my desired sizes (I’m more of a trial and error learner). In the end, I decided to give the face playful smile, huge eyes (most of the time), and some quirky eyebrows. Some of the faces are pretty cute and I feel like I learned a lot about how to adjust variables to get the desired results despite using random.

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Davide Quayola is a multimedia artist who uses video, computer software, and installation to explore the tension between spaces and surfaces. The “Strata” project (2009) derives from the term strata meaning a geological formation made of multiple layers of rock. Quayola explores their symbolic functions through the archaeological process of layering of stratification. By doing so, he represents how history is crafted by the accumulation of signifiers over time rather than a linear process.

The most interesting part of this project is his ability to derive intricate geometries from classical works of art similar to the concept of cubism through the use of computational methods and animation. From what I can figure out, he uses a custom software created by Mauritius Seeger which allows him to compose the paintings out of a series of lines, creating geometric shapes that replicate the original painting in a very “basic” but intuitive way. With the help of Robin Lawrie, Quayola creates the 3D animation needed to illustrate the process through video.

If you would like to find our more information on Strata #3 (first video), Strata #2 (second video), or Quayola, you can check out his website here.

Lexi – Project – 01 – Face

I started off adding random shapes in shades of gold and grey to see what would come out of it (I wanted it abstract/geometrical so I opted not to have any reference). At one point I felt like making myself look like a globe (I like traveling, I swear I’m not bald) and I’ve very energetic so I wanted to give myself big eyes and an open mouthed smile (I don’t look very much like this to be honest…)

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Kano – The computer anyone can make

Kanos is a project revolving around allowing children to build and code a computer in an simple and fun way. The purpose of the project is to inspire in next generation an interest in coding and interacting with technology further than just on the consumer level. What I personally admire about the project is that it allows programming to be accessible and easy from an early age, something I personally wish I had access to as a kid.

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The project started with writer and designer Alex Klein, venture capitalist Saul Klein, and entrepreneur Yonatan Raz-Friedman. Work started on Kano in November 2012, 200 prototypes were made by Alex and Yonatan in April 2013, the month-long Kickstarter campaign launched in November 2013 (raising $1,522,160 making it Kickstarter’s most crowdfunded learning invention ever and the third most-funded design project), and the first 18,000 kits wee sent out to 86 countries in September 2014. As of March 2015, over five million lines of code has already been created with Kano.

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At this point the project is continuing to expand with twenty-one people on the team and recently in May 2015 they announced their fastest ever Kano computer. Despite meeting the initial goal of the project, the team continues to develop and improve upon Kano, coming out with improved and better models.

If you want to find out more about the project, check out Kano.