I wanted to do a final project that consisted of many different things. My goal was to show what I learned in this course. I always loved the interactive scenes on the E-cards my grandparents always send me so I tried to replicate that. I started with the winter scene because I was able to come up with more ideas for that season sooner than the other seasons. I used Turtle graphics for the snowflakes that appear by mouse click because I wanted to make each one unique. Shapes would have been too boring and blocky when trying to represent the beautiful shapes of snowflakes. I wanted to add a wind sound when the shift key is pressed but I had trouble trying to make it stop when the shift key was released. For the fall scene, I used shapes and vertex’s to create the different leaves. I added the dog on the porch because I wanted to show something moving automatically with no initiation from the person running the program. Unfortunately I couldn’t get the leaves to successfully be generated in the round tree shape on the tree so I’m just going to say that the people in the house just like to cut their tree into a square shape.
For this project, I would like to create in interactive environment that changes based on where the user puts their mouse and where they click their mouse. My initial idea is to create scenes that change with the seasons, which the user can control. There will be various things in the scene for the person to interact with along with animations that the person can just observe happening. I plan to use as many techniques as I can, such as turtles, shapes, and objects, to show the depth of my learning for this course. My primary goal is to complete scenes for two seasons that someone could change with the click of a key. They will be similar in ways but also unique, such as the winter scene will have snow falling and wind while the fall scene will have many leaves and a bare tree. I want to try and change the scene as much as I can to accommodate for the different seasons but I plan to use the same type of scene, a back porch.
One of the projects I found interesting is called Three Drops, created by Scott Snibbe. This project simulates a shower, single drop of water, and a stream of molecules that interact with the person standing in front of the screen. It allows people to see how the forces work with water at different scales, from the human to the nano scale. I like how it requires someone to function the way it should while allowing the person to learn about forces.
The second project I found interesting is called Connected Worlds. It was created by a Design I/O team consisting of Emily Gobeille, Theo Watson, Nicholas Hardeman, Josh Goodrich, and Zach Gage. This project is an interactive ecosystem that people can change using physical objects, such as logs, to change things in the scene. I admire how it allows people to easily interact with it from the use of their bodies along with physical objects. It helps children learn how small changes can cause great effects in an ecosystem, which encourages thinking about sustainability in the real world.
Both of these projects require a person to carry out what they’re supposed to do and they change based on what the person does, which I admire because I love seeing human-computer interaction. It helps me feel like someone isn’t mindlessly sitting in front of a screen since they have to actually interact with the screens to get them to do what they’re supposed to do.
This project is an interactive aquarium that is installed in store windows in 6 cities in the US. I like this project because it allows you, with just the use of your phone, to create a fish using their voice and then move that fish with a keypad on your phone. It also allows the user to evolve their fish when they call back later. Since it’s in store front windows, it allows anyone with a phone to play so it opens up the amount of interactions to thousands instead of just hundreds. I admire that each fish is unique because they’re created from people’s voices so no fish could ever be the same.
The creator is Emily Gobeille, who is an award-winning designer and artist. She specializes in creating interesting design experiences through the merging of technology and design. She emphasizes on interaction and systems built to support new discoveries and playfulness.
I wanted to create something that involved a lot of movement, which is why a jellyfish came to mind. It had tentacles and it lived in water, which always allows for a lot of movement. Since it’s in water, I wanted to have it float and I also wanted to discover on how to use the noise function to make the tentacles move constantly. Thankfully, they turned out exactly how I wanted them to along with the ability of the Jellyfish to move to a random spot on the canvas when the mouse is clicked.
For this project, I wanted to try creating cool patterns with the turtle object. I thought I’d make it interesting by lerping the colors of the turtles so that they weren’t just one color. At first, the center of the larger pattern was empty but I didn’t like the large amount of black space so I decided to put small shapes that appear at random locations within the center whenever the image is reloaded.
In the second Looking Outwards, September 10, Briley wrote about the Stardust portraits created by Sergio Albiac. This project used images from the Hubble space telescope and portraits from volunteers to create generative portraits. He wanted to create a type of art that will survive the artist by creating as many new pieces of art as possible, allowing all of the creativity of the artist to be shown. I agree with Briley in the loving of this project and that the portraits show the accidental beauty of the world around us. The artist took the idea of humans being made out of cosmic stardust and applied it to this project to ask the question, who is the real artist here: us or the universe?
Briley’s Looking Outwards:
I used the first picture that I could find of myself, which turned out to be on St. Patrick’s Day in Hobby Lobby (the reason I’m wearing a green hat). At first I just wanted to use the letters of my name to create my picture, but then I thought I should just go with the theme of St. Patrick’s Day and use shamrocks. I had a bit of a difficult time with the shamrocks because multiple shapes were used to create one shamrock.
I created 3 cases though so you can see both the letter version and the shamrock versions. The letter version is easier to see however I believe the shamrock versions are more interesting. Here’s the finished pictures if you don’t care to wait for them to finish:
I wanted to do something with fish because there’s a lot you can do with something in the water. The fish could be different sizes and colors, you could have plants, sand, bubbles that appear randomly, etc (all of which I included in my work). I started with the fish and then used them to determine the size of everything else. I made the fish different colors, sizes, and had them move at different speeds to make each one as unique as possible. I wanted to make the bubbles different sizes and move different speeds because in nature, not every bubble moves at the same speed nor are they at the same size.
Chris Sugrue is a programming artist that develops projects that require interactions and audio-visual aspects. She studied design and technology at Parsons School of Design and has worked in New York, Madrid, and Barcelona. Some courses at Parsons School of Design were taught by her along with a program in Austria and many workshops on creative visual programming. I really like how in order for her projects to truly do what they’re supposed to do, someone has to interact with it. For example, in her project Delicate Boundaries, the little bugs just move around a screen and only when someone touches the screen do they become interactive with the person. The project I admire the most is the EyeWriter. While she didn’t do it all on her own, she helped create something that people diagnosed with ALS could use with just their eyes. Most of her projects are created to sense something, whether it be a hand or an eye, in order to make the human computer interaction work. When presenting, she uses videos of people interacting with the project or pictures of the person using the project in order to really show how her programs work. In presenting my own work, I learned that if I need to take screen shots or videos of my work in action, it should be at crucial parts in order to really show what’s going on briefly enough to catch someones attention.