Looking Outwards – Nike and 3D Printed Shoes

It seems like Nike is always ahead of the curve. Along with their wool knit shoes, they are now using 3D printing techniques to make higher performing cleats. The Nike Vapor HyperAgility Cleat has been developed with a 3D printer, produced to help athletes turn better on turf. Although this is a mass produced object, it inspires me because as a child, I had to wear special shoes because I had flat feet and weak ankles. In the near future, custom shoes could be 3D printed for special needs like these – and the shoes wouldn’t have to be ugly. For now though, the 3D printed nike shoes, have a level of detail that is captivating.

I’m guessing it was made with 3D rendering software, but certain patterns in the cleat were written in code (for loops!)

Besides making lots of money, Nike is committed to athletes doing their best. The form and its enhanced function help athletes achieve their goals, and help brand loyalty. Well, anyways, they look cool.

Source article

Nike Uses 3D Printers to Create New Flexible Running Shoes



French Bikes Wallpaper

I wanted to have a wallpaper I liked without trying to do something too ambitious. We’d been making so many vertical stripes with the other assignments, so I wanted to switch it up and use horizontal stripes. I have French heritage, so I decided that this would inform my wallpaper. I went with a sailor shirt pattern. I added some 1950s French bikes to complete the feel. I wanted to switch to a more basic motif, because the bikes don’t really fit into each other very well, but I decided to keep them, but get rid of some of them. The color difference between the wheels and the stripes adds some depth to the wallpaper. I could see myself wearing it, although probably after some minor edits.


Looking Outwards – Destiny, Robert Hodgin, 2015

Although this is a very short piece of work, it resonated with me immensely. One thing I love about it is that it is set in a  completely ethereal, fantasy-like world, but there is also a very natural, earthly element to it because of how it (mostly) obeys the laws of physics and gravity. It’s so removed from my human experience that instead of trying to relate to it, I can just watch it and appreciate it at surface value. The artist, Robert Hodgin, used Cinder to code it, which is an environment for C++, much like p5js is an environment for processing. It is catered to artists and other creative people, but it’s still very complex. I’m sure he used a plugin to get the physics of it. The artist is obviously very interested in light and its properties, and had to code a light source for each of the gems. His algorithm also involved rendering 3D objects. He must have created these in a separate program and then imported them into Cinder. It’s beautiful – check it out for yourself.

Variable Face

As opposed to the last face project, I spent much less time on the look of the face when coding this project. It took me a while to figure out how to rotate shapes without having them go all over the page – it was already confusing to think about arcs and degrees, and adding rotation on top of that hurt my head. Eventually it all came together. Click and see what happens!

Here’s a look inside of my process…

Variable Face


Looking Outwards – Phantogram

One New Media piece that inspires me is the graphics for Phantogram’s Fall in Love music video (by Timothy Saccenti and Joshua Davis).
Besides their emotive vocals, the band Phantogram’s sound is created almost exclusively electronically – lots of editing, crisp electronic drums, and plenty of distortion and synths. I admire that the visuals match the style of the music so well. Many of the graphics are made up of small individual parts, like circles flowing as a sinewave or rectangles shooting out in all directions. These fragmented visuals can represent both the individual notes and synth sounds of the music, but also flow like the melody as a whole.
Two people created the project. They used the HYPE framework in Processing. I’m not sure how long it took them to complete the project, but as a design major, I can estimate that it took them at least a month. It’s possible that they were inspired by motion graphics on television – ESPN SportsCenter comes to mind. In the future, more musical artists could work closely with new media artists to create graphics that even better enhance the message of the music.


Looking Outwards





One New Media project that inspires me is Catalog (John Whitney, 1961). Although this project was produced before the generally accepted era of new media began, what makes it so amazing is that is it programmed art before that even existed. It makes me feel like if he could do so much with such limited computing power, I could do anything.