For my final project, I made a bullet-hell game called Phase Diver, inspired by the Touhou bullet-hell games. In this game, you start off as a blue spaceship at phase 0. As you shoot and kill enemies on the screen, your phase goes up. What this means is your ship changes color, gets stronger, more enemies start to appear, and your score multiplier goes up. So it’s mostly a good thing, if you can dodge all the enemies. Once you reach phase 4, you have the option to Phase Dive!!!. This causes you to fly through hyperspace while your phase meter slowly decreases back down to zero. The purple enemies that show up will also decrease your phase meter if they hit you. However, you can collect the P-blocks that show up to try and keep your phase meter from reaching zero for as long as possible. While Phase Diving!!!, your score multiplier is tripled and you earn more points than ever.
I was originally planning on having a boss fight instead of a Phase Dive!!!, but the boss sprite wasn’t working, and making it shoot back was a hassle. Plus, I think Phase Diving!!! is cooler (also, every time I say Phase Dive!!! I get to bold the word Phase Dive!!!.)
Here’s some early Phase Diver concept art:
A screenshot of the final product (Phase Diver):
Game (In case you forgot the name, it’s Phase Diver):
For some reason, the captions in CamStudio didn’t copy over.