For my project, I wanted to create a google doodle. These doodles typically commemorate important events that happened on the day same day of the year that the doodle is posted. The day that this project is due, December 1oth, is the day that Nobel Prizes have historically been awarded. I wanted to take this opportunity to recognize Marie Curie, who won for physics in 1903 and chemistry in 1911. Not only is she the first woman to have received a nobel prize, but she is one of the few individuals to ever be awarded two. Within my doodle, the gold color represents the Nobel Prize emblem and the beakers represent her award for chemistry. If you scroll over the bubbles, they disappear and, in the version with sound, a popping noise plays.
Both of these works are google doodles. One of them concerns Marie Curie, the focus of my project. The depiction of beakers, a symbol of chemistry and her legacy, inspired me to include them in my own project. The other’s subject has little to do with my project. However, I like the way a section of it expands when one’s mouse scrolls over the image. In particular, I like the way the mouse disappears and you can see the circle quickly expand when the user touches the doodle. I think this creates a nice user experience and would like to use elements of it in my own project. When comparing the two works, I like how the second one is interactive as opposed to the first, which is completely static.
*The names of the creators for both projects were unavailable.
For this project, I wanted to create an eel-like creature that follows a treat around the canvas. When the creature reaches its treat, its face changes so it appears content and happy. The color scheme for this project was inspired by the film Finding Nemo.
This art installation creates an immersive experience through sound and layers of light projections. I like the manner in which the installation interacts with the user because it engages audiences. I also like the way that the screens are only noticeable when acting as a vehicle to support the projections and are otherwise invisible.
Filipa Valente is an architect and interactive artist based in Los Angeles. She collaborates with architecture firms and creates interactive art installations that play with perception of the immediate space surrounding audiences. Valente has a BSc and Masters in Architecture from the Bartlett School of Architecture in London and a Masters in Media Art and Architecture from the Southern California Institute of Architecture in Los Angeles.
I have been using my camera a lot lately for photography and film projects in other classes. As a result, I have become fascinated with the camera’s lens and the way its appearance changes as it zooms in and out of focus. For this week’s project, I programmed my turtle graphics to mimic this phenomenon by creating a spiral that expands and contracts based on the mouse’s position.
Here are a couple screenshots of the finished composition:
For this project, I wanted to emanate Picasso’s style of cubism. I originally tried to make the shapes draw and update in a grid. However, I was ultimately unable to make this work without causing it to glitch on the blog post (since it requires the computer to generate a couple hundred shapes per frame). Instead, I settled for drawing one shape per frame. The position of the shapes alternates between completely random and based on the mouse’s position depending on the number of key presses. The shapes themselves alternate between quadrangles and ellipses based on the number of mouse clicks. When the shapes positions are being generated randomly, their size depends on the mouse’s x value.
As a backdrop, I used this portrait of my little brother:
Screenshots of the portrait with largest and smallest quadrangle sizes:
Screenshots of the portrait with largest and smallest ellipse sizes:
Creators: Louis-Philippe St Arnault, Nature Graphique, and Creation Ex Nihilo
Year of Creation: 2014
Like Deborah, I think that this is an exceedingly compelling idea. The interaction between the sound, lighting, and projection creates a unique, multi-sensory experience. I think that Deborah did a good job describing the installation. I particularly like how she referenced the work of Richard Buckminster Fuller as a source of inspiration for the project. However, I wish that Deborah had discussed this further. In particular, I suspect that she is referring to Spaceship Earth, the giant globe made out triangular plains in Disney World’s EPCOT theme park. This is because the use of triangles to create spherical shapes is evident in both Spaceship Earth and Entropia. In addition, I disagree with her statement that the audience interacts with the installation. Based on the video, it appears that viewers simply recline and observe their surroundings.
As this early sketch suggests, I originally wanted to imitate the landscape of the Colorado River flowing through the Grand Canyon. This past summer, I went on a rafting trip through the canyon and found the environment to be extremely beautiful.
However, as I began writing my code, I realized that this layout was exceedingly two dimensional. In order to add depth to my landscape, I decided to include multiple layers of mountains. Using the lerpColor function, I was able to do so through creating the allusion of atmospheric perspective.
I chose to add birds in order to provide a sense of scale for the surrounding environment. To avoid detracting focus from the mountains, I explored different methods of simplifying the bird’s form down to it’s most basic elements.
Sticking to my original inspiration, I modeled the color scheme after this image of the Grand Canyon:
I chose to research Chris Sugrue, a fine artist and professor at Parsons’ Paris Campus. Sugrue studied design and technology and holds a master’s degree in fine arts from Parsons. She describes her work as aiming to “create playful experiences” in the form of interactive art installations. This is primarily achieved through creating programs that manipulate light and span across multiple mediums. I particularly admire the interactive nature of Sugrue’s art. She invites audiences to take an active role in her installations and seems to enjoy their corresponding reactions. I especially admire her augmented hand series. This is because I find the concept of unrealistically manipulating participants’ hands in real time both original and compelling. It introduces an aspect of surrealism to veiwers’ otherwise ordinary and mundane worlds. Through researching Sugrue’s work, I realized the value of writing code that interacts with audiences. This creates increased interest on the viewer’s behalf because he or she leaves his or her own personal touch upon the installation.
For this project, I thought lissajous curves would be appropriate. This is because the equations for them are relatively simple yet they change radically with the alteration of a single variable. To make the curves appear more elegant, I created a for loop with to draw several curves, each smaller than the last. The user can alternate between different types of lissajous curves simply by clicking on the screen. In addition, the user may change the size and dimensions of the curves my moving his or her mouse.
The website that where I found the equations for the curves can be found here.