Looking Outwards 11 Jitae Kim

I am focusing on two projects called “kinetic rain” and “nica carry your dreams”. One project relies on physical artifact that act as a bridge between the code and the perceiving viewer while on is totally digital but reacts to a physical artifact/movement. Kinetic Rain is a bunch of aluminum droplets that are controlled by a computer controlled motor that creates the illusion that they are floating. It was interesting to see how computer controlled motors can make that illusion with physical artifacts since many of us only see this on a 2d screen. Nica is a interactive installation that is projected on the wall, for a display of bags. When a bag is taken away it responds in an appropriate matter and this is somewhat our project is aiming for. There is an input and there is a reaction, but a appropriate reaction.

This is Nica

This is Kinetic Rain

“Kinetic Rain” Changi Airport Singapore from ART+COM on Vimeo.


For lookingoutwards 10 I decided to look at Light Barrier by kimchi and chips. The project is a light installation that creates a virtual object that can move through space. Kimchi and Chip was inspired to do this through a fascination with natural light and impressionist painters. They researched about color and the idea of passing time. I admire how blunt she is about why she did the project. The work is very interesting to me because I did a piece like this in Korea when I was getting ready to apply for Carnegie Mellon University portfolio. Also I’m a Korean so you know. Kimchi and Chips is a Seoul(capital of Korea) based studio founded by Elliot Woods (UK) and Mimi Son (South Korea). They are famous for exploring interactions between people learning technical realms as well.






I made a computational self portrait that incorporates the curve function I used from one of the past project. I realized though that, waiting for this curve to fill the canvas would take too long and if the circles are too big it makes it hard to see the photo, so I made a spray can to see more details about the portrait.



For looking outward 08 I am looking at Albert Yang’s Lookingoutwards 04 about Cloud Piano(2014) by David Bowen. The concept is very interesting, the camera recording of the cloud translates the movement into piano keys and this weird looking machine plays the music.I agree with Albert about how the sound track is sometimes mysterious and that there are moments it sound pleasing or jarring. For me though, I think it represents clouds accurately because one day you might have the perfect weather to go play outside, and one day it will thunder storm and rain like crazy. I’d say the machine is a bit distracting to watch, like if it says it’s using the movments of clouds to create music, shouldn’t the machine slightly resemble a tranquility like the clouds? I don’t know it’s just a thought.



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I partnered up with Albert Yang for this project, and we created a landscape with the intention of having different layers of items. I worked on the underground layers, where worms wiggled up and down throughout the soil. Albert worked on the parts above the ground, including the trees and the clouds. We had some trouble figuring out how to use a for loop to wiggle the worm around, but eventually made a row of ellipses that moved together to represent a worm wiggling through the soil. We also had a problem with making the trees appear spread out in the beginning, rather than having a bunch of trees lumped together in front. After the initialization, however, the trees came out fine.

We were both happy with the final project because we worked pretty well together and were pleased with the colors/setting we created. The vibe sort of reminds us of a 2D platformer video game, so we found it pretty fun to look at for a while and imagine Mario or someone interacting with the landscape.



Jitaekim-LookingOutwards-07(Augmented Education)

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The video I watched was a panel from Eyeo Festival with Martin Wattenberg, Fernanda, Viégas, Amit Pitaru, Evelyn Eastmond, Jer Thorp. The presentation and subject handeld was about Augmented Education, focusing on creative coding as a medium and discussing whether interactive media helps traditional learning subjects.

The lecture starts out with the role of new media in non-STEM subjects and how creative coding can contribute to this. The first example they show is Schelling’s segregation model about how neighborhoods become segregated. The explanations is explained through a orange dot model that shows that when a intruder comes in the orange dot leaves, and through this process the less tolerant you are to change, or in this case threshold, then you end up segregated despite starting out mixed. Through this segregation model they were able to generate a simulation, and going with that was an actual neighborhood model that showed the segregation of races in a color coded map.

Another creative software they showed was duolingo which is a site where people learn new languages. It breaks down learning foreign language into small bits so people can understand it better. The user is given a block of text and it is their goal to translate it which involves gamification since users try to achieve more. It is addictive in a positive way that people learn for free through crowd sourcing, however, people are also working for duolingo as they translate.

The presenters and panelists were sitting together facing the crowd which made it feel very welcoming. I enjoyed the simple presentation with minimal text and more media on the presentation. The overall presentation was initially showing an idea then showing a simulation of the model they explained. This emphasized the fact that with data, they can run simulation and compare to reality which could either validate or predict what might happen.

The first panelist worked with code in many universities and believed in alternative education systems such as the “Kitchen Table Coder”. It aims to find a parameter that makes the experience niche, which ultimately brings a a group of just the right people, for just the right conversation. I personally think of it as a filtering process that groups people with a similar mindset together.

The second panelist was a software engineer for Scratch, a open source application aimed toward children who can learn coding through blocks of shapes which simplifies the coding process. It was exciting to see this, because I remember using this software in high school for my project and never really thought about it’s use in creative coding.She is now teaching, focusing on the physical world. For example, she responds to algorithms simulated by the computer and expresses it through her art works which is something computers are not good at. Where she teaches, thus, she doesn’t require her students to code. She is more focused on making her students into conceptual thinkers. One of her students work was fascinating. The particular student didn’t want to get into coding, but wanted to learn how she could apply coding into her practice. She made people to hand write letter about what they found most special and through the data she collected she used an algorithm to count number of words and created a room full of those letters with numbers on top of it to show how often is was used throughout these various letters. In the presentation she sings pieces of most commonly used words with the letters posted on the walls.

The third panelist was the creator for Openpaths that tracked location data of the user through their smartphone. He related to augmented education when he realized virginia tech made their students read one book which could be dealt in many classes assuming all of them read it. His idea was using openpaths in the same concept so that other majors such as computer science or history majors could use this data to create other works using this particular data that is also focused on the student demographic.

I really liked their answers to the questions. One of the people asked the context of creative learning and whether it feels forced. Their answer was that because of the social aspect of creative coded software people are obliged to be a part of this movement and that curriculums are often build around these creative software, not the other way around.



Air Transformed is a project by Stefanie Posavec, who wanted to see and feel the burden that air pollution places on the body. She created a series of wearable data objects that shows the statistics found from pollution data physically. I admire that these wearables are not threatening in any sort but welcoming and playful. The necklace and the sunglass uses air pollution data, categorizing them as large, and small particulates and nitrogen dioxide. Once it is categorized they are compared by the amount of pollution is releases and it is shown by the scale of the logo they attached to each attributes. They based these pieces on open data from three air quality sensors in their area and data researched and analyzed  how to interpret these data into physical objects. Being a designer her self seems to shine throughout her work with sensitive color choices, ability to convey a story, and the design thinking of human interaction with design artifacts.


Link to the project – http://www.stefanieposavec.co.uk/data/#/airtransformed/

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I decided to play around with Lissajous curves and have the user interact with what the curves can do by changing the variables that control the x and y coordinates. I also created a blackout mode that lets the user see the curvature more clearly while the original mode gives a better sense of depth the curvature creates on the canvas. The buttons on the left and right, and the left and right arrows changes the variables that were mentioned before. Because of the nature of the lissajous curve, I couldn’t incorporate mouseX or mouseY because it would just create random curves depending on where the mouse was at, but I gave more options for the user to change between the given options I created to make it more interactive.