Chris Sugrue was a speaker at Eyeo 2015 and is an artist that has been working in the field of art and technology for the past ten years and is now teaching in Parsons, Paris. Her lecture was entitled ‘How do these pixels feel?” and it was a true journey through light, code, and play. Her talk discussed how we could tell a story using these tree elements. As a lighting designer and media minor this video really caught my attention. She created this astonishing piece combining code and light called Delicate Boundaries where little bugs would move around the screen and gravitate towards your touch on the screen. After they clump towards you the bugs would vacate the screen and continue onto your hand and crawl up your arms. Not only did she learn to manipulate the movement of this code off of the screen, she didn’t stop there, she continued to find ways to influence this code using projectors and plexi and movement in beautiful ways that did in fact tell stories. She presented her work through video examples and was very firm and humble. I would love to get a chance to work along side her.
I really enjoyed creating this project, however,not being a math major or anything of the sort, I will admit that this project did initially throw up some walls for me in terms of translating curves to logic then logic to syntax. I now will have an easier time with this and liked playing with all the final design aspect. Enjoy.
I was so intrigued by the concept of sound being seen as a visual element. Being involved in theatre I’m so extremely used to sound being used as almost an assistant to enhance the visual art however this gave me an entirely new respect for sound because it really guides you through the entire experience. I was also interested in how the media that transformed the sculpture was created since it so beautifully melted and flowed with the sound. I included the like that I found to the article. I really enjoy these looking outwards projects because they make get me in touch with what I plan to do with my life and help me learn everything that there is to be capable of.
I had a really great time messing with the transparencies along with the functions of second, minute, hour, and millisecond. I think that the calendar project last week really prepared me to do this clock formatting. I was also able to include aspects of design in terms of color theory. My design concept, as previously stated, was that people cross paths all of the time and they change or encounter something new when they confront them. In that same way, when the colors overlap they change due to the transparency that I added. I loved seeing how an aspect of media was able to be manipulated by functions built into my computer.
Though there is no specific narrative I found describing this amazing hideaway. The images placed in sequence of this large egg styled dome located at the University of Stuttgart. Using what looks to be a giant robotic arm running off a computer code, a hard-shelled model of the inside/ outside of a spider egg emerges as the arm traces back and forth producing the walls of the haven. This semi-enclosed and semi-transparent parametric world also allow for architectural lighting to enhanced its qualities allowing you to view even more detail than before. The swiftness of the arm created such a smooth formation it would be almost impossible to create if constructed man-made due to inevitable human error. I am extremely interested in this form of 3D modeling that I never realized existed before.
I’ve included the link below for further interest:
I was really inspired by the generative art that was expressed by artist Aaron Koblin in collaboration with the song Reflektor by Arcade Fire. Aaron created the piece entitled ‘Just a Reflektor’ for a project using Google Chrome. The video provides an interactive experience using your mouse or your phone to scroll over your screen to permit the movement of scenes, light, reflections, and people in the video. Without direction you start the experience guiding the mouse like an eyeball to allow yourself to see what is going on in the video. I really admired all of the interactive elements and how they changed and guided the piece in a way that made every single experience different depending on who was watching it. I suspect that the code involved a lot of the mouseX command in order to host the communicating components.
Experience it yourself using the link below!
I really enjoyed the challenge that I brought upon myself in the making of this project. Having never coded anything before this class I really wanted to dive in and understand this program. I noticed about halfway through that I could have used variables to make things easier on myself, however, now I can do a better job on the next project. This was a really good learning experience for me.
I have always wanted to learn programming using Arduino because I am particularly interested in the idea of building digital devices and interactive objects that can sense and control the physical world. Over the course of four days, Christopher Norville and Benjamin Vigman explored this interactivity more specifically in my ‘world’, which is theatre.
My first insight into Arduino programming was last year when the two men used this specific program to complete a Curtain Rigging project which automated the curtain into 7 different configurations. The two were able to fine tune and create the code so that the curtain would move by the manipulation of each button to trigger a different formation. The creators were inspired by real-life automation systems and curtain rigging systems and wanted to recreate it on a smaller scale to fully appreciate the automation.
I tried to do something extremely complex and it fell through last minute. I would love to try to work with this more. I just began to understand the mousePress command around the end of the project. I will be further adapting this over the weekend, I just needed a submission.