For the ‘curves’ project, I started my piece based on what we learned this week with adding points when the mouse is clicked and then manipulating them over time (exaggerating the line in shape and size). I added the function of ‘curveTightness’ so that the shape also changes by constricting and expanding depending on the position of the mouse, and inserted “if” statements to change the color as well.
This project, Artificial Killing Machine, is an installation made up of toy cap guns that operates to simulate the amount of deaths due to U.S. military drone strikes. It is an autonomous mechanical system connected to the public database on U.S. military drone strikes so that the machine can activate and fire a cap gun for every death resulting from each strike. There is a single chair for viewers to sit in and printed information from the data that accumulates perpetually so that the audience can visualize and experience the danger and uncertainty of the situation.
I found this project fascinating because it aims to represent individuals as more than just statistical data. Its goal is to “make visible the invisible” and “reconnect that which has been lost” so that reported data doesn’t take away our connection to the humanity of those who fall victim to these attacks.
I appreciate how the project makes use of materialized data controlled by a program to approach topics such as technology and war in such a way that promotes further exploration of human relationships.
It seems to be successful in its attempt to allow perception of that which is concealed and to make more meaningful the effects of technology (through examples such as drone strikes) on human life.
The project I found for this week’s looking outwards post investigates the use of sound as a factor in interactive tabletops. I found this fascinating because I can understand the ‘problem’ of inaccuracy with these surfaces that make use of multi-touch control systems (having heard about them here at CMU). The team working on this project is experimenting with sound as a factor to incorporate into materials which call for precise and clear actions. Their research seems promising in offering a higher level of precision through the “integration of dynamically re-mappable physical controllers” in an environment that includes the aspect of audio. I find it interesting in how their approach leads to a greater incorporation of the user in their research. It will be interesting to see if they can fulfill their objective of providing this precision through sound while maintaining and protecting the ‘collaborative benefits’ of their manipulation surface.
For my abstract clock, I decided to use simple geometric shapes to display the second, minute, and hour increments of time. As each second passes, a circle is added, and for each minute and hour, a square or rectangle is added. The numerical values are shown in the upper left hand corner of the canvas.
For my wallpaper project, I began by researching/sketching various patterns. I decided to create a pattern made up of offset concentric circles of different colors. I made use of some of the techniques we learned for our assignments this week, such as a for() loop to create a hexagonal grid and slight variations in color to create a sort of gradient. Having completed these assignments first definitely helped me in figuring out how to execute the patterns involved in my project.
The School of Architecture at Princeton University is working on a project to research the strength of gypsum shells through the use of computational algorithms. The project analyzes the structure and form of the gypsum by using an ‘ABB 7600’ robot to continually break and mend the shells. The machine examines the form of the gypsum each time it breaks the shell, and then repairs it by gluing the weakened areas. The researchers hope to see that the shell has a stronger bond and greater ‘load-bearing capacity’ each time it is repaired and reinforced.
I find this project interesting because the pattern that guides where the robot works is determined by the material itself rather than a strict analytical method. The process of gluing the shell is driven by the gypsum’s crack pattern rather than an alternate and predetermined design.
This is inspiring to me because the architects are working to solve the problem of strengthening and reinforcing properties of an imperfect material. While it is still under investigation, this project could later be applicable to various other environments, such as full buildings and other structures subject to natural deterioration.
This project explores applying algorithms to farming to create a type of “agricultural printing” that could be beneficial in the coming years of greater digital dependency in the field. The project was inspiring to me because it works towards solutions for the predicted difficulties that the environment will encounter as processes like farming are becoming more digitalized. It anticipates ‘disruptive changes’ and possible harms of the near future and makes use of algorithms to attempt to solve or improve some of the forthcoming production issues. I can appreciate the process of designing the algorithms as well as applying them for a specific purpose and attempting to make a change. I think the project explores an important issue and follows an interesting process to work so that a possibly harmful institution can be made environmentally favorable in practice.
For this project, I added variables to change the proportion and colors of different aspects of the face including ears, mouth, nose, and eyebrows, which move in relation to the head size. The most difficult part for me was experimenting with the changing colors of the face itself and keeping the variables of different features in correspondence with each other and the face as a whole.
The “Pom-Pom Mirror”:
NYC artist Daniel Rozin has created a silhouetting fur ‘mirror’ that uses a motion capture device to play back viewers’ movements as they look into the canvas of pom-poms. The piece is made up of over 900 fax fur pom-poms, 460 motors, control electronics, a motion sensor, and mini-computer with custom software.
This piece is inspiring to me because it reveals a way in which an art piece can interact with humans in a seemingly ‘human’ way itself. I find it fascinating that through computer vision and a motorized configuration, a sculpture is able to appear alive and convey human motion.
The project reminds me of possible influences related to works I am currently learning about as a design student, such as anthropometric systems. It suggests intriguing possibilities such as learning more about human movement and incorporating aspects of it into displays to create more efficient or appealing solutions to human needs.
After reading about this project, I have learned that there are many others related to it, such as motion-sensor ‘straw’, ‘brush’ and even “penguin mirrors.” Attached is a video of the mirror in use.
I had originally planned on creating my self-portrait in a very different style, based on colored pixels to make up the graphic. I started this version after having already spent much time on my original idea, and was not able to play around as much with the second piece. I had some difficulty trying out new shapes and attempting functions such as transforming and rotating objects, but am fairly happy with how my portrait came out.