Dodgeball Final Project

For my final project, I wanted to make a dodgeball collision game. The object of the game is to control a player circle and dodge the larger objects bouncing around. It would be implemented with a mouse drag function and the the player would not be allowed to touch the balls or the sides of the canvas. The score would be kept with the timer in milliseconds.

I had a lot of fun making this project, but I wish I had a better system for implementing the collision detection, since it was a bit spotty. The detection worked well for the sides of the canvas, but less so for the animated balls, since they were in constant motion. If I had more time, I would experiment with color matching for a possibly much more effective collision detection.

Here is a video screen grab of my project:

Below is a screenshot of what a starting screen might look like. The balls have random colors generated each time the user plays. The user is depicted as a minimalistic “tron” white circle:
Screen Shot 2015-12-10 at 11.07.54 PM


Looking Outwards – Final Project

These two projects are what my final project is going to be like at the end. The youtube video shows a program that can calculate and analyze emotions via camera, and the link provides a way to sort the music by mood. I learned from the second link that the mood of a song can be determined by the song’s length, BPM (beats per minute), and volume intensity. I think these two projects really helped point me in the right direction with how to proceed with my final project.

Link about BPM:

Final Project Proposal

For my final project, I’d like to try creating a program that will allow a computer’s camera to recognize the facial features of a person and play music that is synonymous with what they are feeling. This would be done by finding the facial shape and calculating the angles of the facial features. My general project outline is:

1. Find the face from each camera view (particularly the eyes, mouth, forehead)
2. Have a folder of music classified by Happy, Sad, and Angry (or Neutral)
3. When the program is running, have the camera check for emotions and play songs from that list


Looking Outwards 10

Title of the Work: Glass Ceiling
Year of Creation: 2014

The glass ceiling is a metaphor that is used to describe invisible barriers. One prominent barrier is how women can see elite positions but cannot reach them. The artist’s representation of the glass ceiling is a transparent barrier that although women can see through, they cannot pass through.

Wagenknecht used bulletproof glass panes and tried to break it. The kisses symbolize women using their femininity and female figure (the body, the face, the lips, selfies, attractive poses)to try to break the barrier, but all they do is leave marks on the glass. There is no damage, but the struggle to break through remains imprinted on the glass. I really love and admire this piece of art because of the powerful message of gender inequality this portrays.

Addie Wagenknecht is an American artist based in Austria, whose work explores the tension between expression and technology. She seeks to blend conceptual work with traditional forms of hacking and sculpture.

Link to her work:

glass ceiling

Angie Looking Outwards 08


Like the student who found this, I also thought this was a really beautiful representation of the periodic table. It is aesthetically pleasing and something really new. I think some information about why certain colors were used and reason behind each prismatic shape would allow the reader to understand the art even better.

Original Post:
Original Work:
Title: A Reimagined Periodic Table (still a work in progress)
Artist: Stephanie Posavec

Angie Looking Outwards 07

The artists I’d like to write about are Deray Mckesson and Samuel Sinyangwe’s Eyeo Festival project on Mapping Police Violence. From his biography, Mckesson is the Senior Director of Human Capital with Minneapolis Public Schools and is a Teach For America alum, having taught 6th grade math in NYC. He has been documenting the events of Ferguson via twitter and is the Founder and Co-Editor of the Ferguson Protestor Newsletter. He is an activist, organizer, and educator focusing primarily on issues impacting children, youth, and families. From his LinkedIn, Sinyangwe is the co-Founder of national advocacy organization equipping activists with cutting-edge tools, research and policy solutions to end police violence in their communities.

Mapping Police Violence – In the wake of Ferguson, police and elected officials demonstrated a shocking inability to provide the public with the information needed to fully understand police violence in America. We didn’t know where police violence was happening, how police were targeting people by race or ethnicity, or whether police violence was rising or falling over time. Activists from Ferguson, San Francisco and Minneapolis decided to answer these questions using crowd-sourced data. Their work,, demonstrates in jarring visuals that Ferguson is everywhere – and black people are most at risk of being killed by the police.

Since the video is too large to input, their work can be found at:



This graph provides a visualization of the many causes of breast cancer and shows how they relate to each other. Visualization studio Periscopic hopes the graph will show how breast cancer is caused by many different ways.

The interactive circos graph is meant to demonstrate the complexity of breast cancer causation, in terms of educating the general public as well as possibly stimulating new scientific research in this direction. The viewer can explore the different influencing factors by domain and predicted correlation strength.



I would like to focus this week’s looking outwards on electronic musical instruments, which have rapidly grown in recognition and usage since the development of synthetic sounds and computational audio manipulation.


An electronic instrument often includes an interface board, which is often used to adjust the pitch, frequency, and duration of a note. The music is commonly channeled through a music control device and a music synthesizer, which are controlled through a musical performance description language (MIDI or Open Sound Control). Electronic instruments are a subgroup of the audio signal processing applications.


Electronic musical instruments are now widely used in most styles of music, and has helped jumpstart the continuation of different musical genres, such as trance, dubstep, and EDM. New electronic controllers, synthesizers, and instruments are actively being discovered.