Looking Outwards 03: Mushtari

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Wanderers – Living Mushtari

This project uses synthetic biology as a wearable microbial factory to convert sunlight into useful products via the wearable. The symbiotic relationship between a photosynthetic microbe (microalgae/cyanobacteria) and a consuming. compatible microbe (yeast/E.Coli) converts sunlight to sucrose, then sucrose to useful materials such as pigments, drugs, food, fuel etc.

The algorithm used through this process to create the wearable is taken from the growth pattern of bacteria. This creates recursive forms from the many iterations of the algorithm, which produces the pattern of the wearable.

The relationship between the most primitive and sophisticated life forms is a novel display of how biological functionality can be harvested to create useful products. This is an interesting idea to have microorganisms used as wearables, as most clothing is made from synthetic materials.

Link here

Looking Outwards 02: Tina Frank

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Tina Frank’s Colterrain

This project is an experimental audiovisual film that literally maps music into colors of vertical bands. “Colterrain, the title of this film, refers to a colourful landscape, a terrain described by lines similar to geographic mapping”

The audio was transmitted through a Synchronator device that translates audio frequencies into RGB spectrum video frequencies.

I admire the concept of translating one perspective into another using color and music. The title, Colterrain might also be either an unintentional or intentional reference to John Coltrane who translates the feeling of what is around us into music, with audible colors and textures in his sound. Listening to Coltrane gives a multi sensational experience through the different use of sonic textures and colors of the notes. 

Looking Outwards 08: on Looking Outwards

NeuroVis by Mitch Crowe, 2015

 

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This Project is actually a really interesting abstract representation of neural networks. Many times people learn about neural processing as a step by step process but never actually see it in real time. I agree with Aman’s sentiment that it is accessible and accurate. It would be nice for this to relate the input and output nodes to the actual structure of a neuron and have examples of both excitatory and inhibitory circuits. But again, this is the representation of the abstract process, rather than the specific functions of a neural network. I thought NeuroVis is a great idea for understanding the general time-based action of a neural network.

Project: http://neurovis.mitchcrowe.com/

Original Looking Outwards post: http://cmuems.com/2015c/atiwari1/10/01/neuro-vis-looking-outwards/

Adrienne – Project-04-MinuteGlass

I was inspired by the perception of time moving relatively faster or slower. This clock measures minutes and seconds with a click of your mouse. You have to constantly observe the seconds pass by, and if you move, it will start over again. For me, this makes time move by very slowly. The Penrose triangle represents the ambiguity within a consistent mechanism of measurement. The rotation of the shape creates a mandala-like form representing the universe. The radial balance in the form alludes to the cyclic nature of time and its natural passing. The observer is the one that is supposed to construct the method that keeps track of time, as it has been done throughout history. Hopefully the participatory aspect suggests this concept.

Project-04-Clock

Adrienne – Looking Outwards-04

Anna Friz
White Knight, 2014

Anna Friz’s white night talks about electrical nocturnal activity and inorganic sounds created by appliances. The hums and static that emanate from these machines and buildings are the notes and layers of the composition. What’s interesting is that she is using a (semi) unconventional and relatively unused method of composing her soundscape through multichannel FM radio wave transmitters and speakers. The image of these radios arranged in a sea almost resembling a night skyline themselves create an ominous and familiar quality to the scene against the white backdrop projection. I am not quite sure if she generated these sounds through code or if it was recorded directly from the static source, however the audiovisual composition itself establishes an interesting avenue for the creation of inhuman expression.

Adrienne – Project-03-Wallpaper

This project was inspired by Op Art and the repetitive patterns that present themselves as optical illusions. Op art is usually abstract and typically associated with black and white. Instead of creating a flat image I wanted to render something that appears to be three-dimensional, moving into the page. To achieve this effect, I added repeating rectangles of a low opacity to enhance the shading by creating white ones to the outer corners and black ones in the inside. Although the prompt was to create a stagnant image, I found the moiré patterns formed by the screen were an interesting part of this project since they change as the screen moves.

Project-03-Wallpaper1

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This is an example of Bridget Riley’s Op art.