Indy 1000 Final – Version 1.01


indy_500

Indy 1000

Instructions:

– Player 1 controls: Up, Left, Right

– Player 2 controls: W, A, D

– Zoom out if the screen is too big.

 

Update 1.01:

– Changed keys that used “Backspace” and “Enter”.

– Added a slight delay between pressing “back” in the menu (otherwise would spam “back” until you’re at title screen).

– Improved performance by a small amount on some maps (reduced collision checks w/ blocks).

– Completed “Color Scheme” feature.

– Changed the look of spikes to be a bit more ATARI-like.

– Removed player on player collisions (too many exploits possible).

– Added sound effects (missing car engine sound, could not figure out how to vary pitch).

– Added race mode (used checkpoint method, going backwards halfway still enables cheating, brain capacity too low to handle the subtract score method).

– Reduced win condition in race mode of 20 laps to 5 laps due to excessive lag.

Frogger Adventure!


Screen Shot 2015-12-07 at 7.50.33 PM

frogger

 

Instructions on how to run the script:

  1. Save and extract to the downloads folder
  2. In the terminal, type “cd Downloads/frogger”
  3. Type in “python3 frogger.py” in terminal

Male-Gaze-a-Tron


Screen Shot 2015-12-07 at 7.03.14 PM

If you like art history, but hate the spread patriarchal values through media or if you hate the male gaze…

PLAY as feminist icon and artist, Artemesia Gentileschi

To shoot s,d,f,e keys

To move, arrow keys

Indy 1000


indy500xe_car

Indy 500 Remix

How To Play:

– The game is two player no matter what, for now.

– The only way to restart is to refresh, for now.

– Up/Left/Down for Player 1, W/A/D for Player 2.

– Collect a blinking square for 1 point. Hit a spike to lose a point.

– You have 60 seconds. The player with the highest score wins; play for the highest score solo.

– Your car grows proportionately to how high your score is.

 

Game Mod


pongDue date Monday December 7
Turn your game into something novel.
Here are some possibilities:
Autism – turn a single player into multi player game
Militarism – turn a shooting game into a “pacifist” game
Frenemies – turn a competitive game into a co-operative game
Fix – turn a dull game into a more satisfying game
Flow – turn a hard, stressful game into a “nicer” game
Update – add a contemporary computational system to an old game (swarms, physics, etc)
Artify – turn a game into a compelling audiovisual experience
Analog/Digital – switch a digital control system (arrow keys) to analog (mouse) or vice versa
Mash-up – combine two games into one
Twist – add an extra mechanic that completely changes the experience