Ideas for games

I have to ideas for my games, both being these games on formalism. As of right now I would like to use the aesthetics of my “clock” piece and make it more interactive.

The first idea is an aesthetic game of tic-tac-toe in which the X’s are black and the O’s are white. The winner’s pieces then change from black or white to a black and white image of water. That being the reverse of the inverted picture of water in the background.

 

My other idea is a formal game that is more about constructing a geometric structure within the grid than actually winning a game. It is timed, so builders will have three minutes to construct something and then game over.

Here are some reference images:

Screen Shot 2014-10-14 at 9.21.39 PMother water

Drawing Instructional

Close your eyes

Dot your entire sheet of 8.5 X 11 paper

Open your eyes

Two thirds down your piece of paper, in the center, draw three squares

Make the outer square the biggest

Make the medium square inside of the big square

Make the smaller square inside of the medium square

Now draw a diagonal line across the paper, following your dots that leads to the squares but does not touch them

Mirror that line on the other side, again make sure it does not touch the squares

Shade in the negative space

Repeat all these steps inside of the smallest square

You are done

Twine ideas

Idea #1: Modular Soundscape I am less than experienced with developing narratives, much less a branching narrative, but I am intrigued by the possibilities of using the Twine platform for (for lack of a better term) world-building. In this case I am imagining a world crafted from sounds. Not necessarily a song, or an ambient sound atmosphere, but perhaps some place in between those two states. I am envisioning a choose your own adventure type path where the end result would have the user producing their own unique soundscape based on the loops, beats, melodies, recorded and manufactured noises of all kinds, that they chose as they progress through the twine sequences. My lack of experience with coding may make this a bit of a challenge, but one method of execution could make use of the youtube platform— the user would simply open links leading to different soundbites, and the videos playing all at once would come together to create the finished soundscape. The challenge with this would be assuring that the different clips would open at the right instance to sync up in the intended manner, but on the other hand the randomness may be advantageous in the end.

Idea #2: cloud brain Stemming from the original silly story I started working on in class the other day, I would like to play with another sort of worldbuilding concept, this time centering around the character of a cloud that may or may not have its own consciousness. The user would have, at each stage of the story, choices that either further the anthropomorphization  of this cloud or do the opposite, removing its identity as a character. The style of writing would also reflect these choices- the direction where the cloud becomes conscious would become more and more verbose and whimsical, while the choices in the opposite direction would become increasingly dry and factual. The end result of all the paths of varying points along this spectrum between fantasy and fact would be essentially descriptions of different universes with different amounts of “magic” to them. This story would have accompanying images, creating a visual mass as well as the textual mass to describe the universe the user chooses.

dream machines

what struck me reading this wasn’t just how telling it was of the (then) future, but how applicable it still is today–particularly the bit about education and the way schools operate….

particularly this diagram:

Screen Shot 2014-08-28 at 1.16.48 PM