Twine ideas

Idea #1: Modular Soundscape I am less than experienced with developing narratives, much less a branching narrative, but I am intrigued by the possibilities of using the Twine platform for (for lack of a better term) world-building. In this case I am imagining a world crafted from sounds. Not necessarily a song, or an ambient sound atmosphere, but perhaps some place in between those two states. I am envisioning a choose your own adventure type path where the end result would have the user producing their own unique soundscape based on the loops, beats, melodies, recorded and manufactured noises of all kinds, that they chose as they progress through the twine sequences. My lack of experience with coding may make this a bit of a challenge, but one method of execution could make use of the youtube platform— the user would simply open links leading to different soundbites, and the videos playing all at once would come together to create the finished soundscape. The challenge with this would be assuring that the different clips would open at the right instance to sync up in the intended manner, but on the other hand the randomness may be advantageous in the end.

Idea #2: cloud brain Stemming from the original silly story I started working on in class the other day, I would like to play with another sort of worldbuilding concept, this time centering around the character of a cloud that may or may not have its own consciousness. The user would have, at each stage of the story, choices that either further the anthropomorphization  of this cloud or do the opposite, removing its identity as a character. The style of writing would also reflect these choices- the direction where the cloud becomes conscious would become more and more verbose and whimsical, while the choices in the opposite direction would become increasingly dry and factual. The end result of all the paths of varying points along this spectrum between fantasy and fact would be essentially descriptions of different universes with different amounts of “magic” to them. This story would have accompanying images, creating a visual mass as well as the textual mass to describe the universe the user chooses.

Response to CYOA writeup

As a kid of 8 or 9 I was definitely in to the choose your own adventure genre of books. As an obsessive reader at that age, it was satisfying to me that these were books I could read over and over and over, having a different experience every time. It felt powerful. But as the article touched on, this came with the impulse to figure out every possible outcome and story arc contained within the book. I would eventually resort to reading the whole text back-to-front, making the whole structure pointless. This would lead to me figuring out exactly how the book worked and how to “win,” but it also kind of negated the whole point of a choose your own adventure text. In knowing how the different options played out by reading cover to cover, I also lost the legibility and any hope of following a logical story progression.

The author also mentions how as the genre progressed over the years, the stories became less branched and more linear as a rule. Perhaps this trend came to be due to others having my same, bad habit of eventually just reading the book front to back, and overall losing enjoyment in the story because of that. Decreasing the amount of choices would make this “cheat” reading less dissatisfying, and readers who chose to do this might feel less alienated by the unfamiliar format in the end.