MaxMSP plus Vizzie Final – Eric Mackie

Project — eric_mackie @ 9:36 pm

http://www.youtube.com/watch?v=geby7tjpEM0

Made for Electronic Media Studio II at Carnegie Mellon University under professor Golan Levin and graduate student Craig Fahner.

This video depicts the operation of a patch made using MaxMSP using Vizzie controls. The screen is divided up into 6 sections (3 columns and 2 rows) that detect the amount of motion made in each. If the motion exceeds a threshold, then commands are sent to control audio and visual noise effects. The screen is chromakeyed and the FOGGR is used based on which sections of the screen detect motion. The controls are as follows:

 

  • The top left portion controls nothing.

 

  • The top middle portion (where the head is typically located) controls the amount that the chromakeyed color fades to FOGGR noise, and the probability of the FOGGR

 

  • The top right portion controls the amount of blue (0 to 255) in the chromakeyed color

 

  • The bottom left portion controls the amount of red (0 to 255) in the chromakeyed color

 

  • The bottom middle portion (where the torso is typically located) controls the tolerance range of the chromakeyed color

 

  • The bottom right portion controls the amount of green (0 to 255) in the chromakeyed color

 

Each section also controls a range of audio that is played, ascending from top left to bottom right (in the order listed above), motion in each section will play a range of sound from:

 

  • 0 to 60 hz (top left section range)
  • 0 to 100 hz
  • 0 to 200 hz
  • 0 to 400 hz
  • 0 to 800 hz
  • 0 to 1000 hz (bottom right section range)

 

respectively, based on how much motion is in each.

 

The purpose of this project was to experiment with both audio and visual noise, how they interact, and how they can be combined to create and interesting and involved interaction between user and computer.

 

 

Patcher Code:

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</code></pre>

 

Sleeping Monitor: Arduino Tweeter – Eric Mackie

Project — eric_mackie @ 3:54 am

http://www.youtube.com/watch?v=NoNAid1LKSw

 

My Sleeping Monitor: Arduino Tweeter receives information from a pressure sensor that is placed between the metal grate of a bed frame and a mattress, sending tweets if a certain pressure is exceeded (if I am on my bed, sleeping), and also when the pressure returns to normal (when I am up and about). It also receives tweets to me @eric_mackie which, if the word “wake” is included in them, will play a repeating, obnoxious tone (via piezo buzzer) until I am out of my bed. The idea for the project stems from recent abnormalities in my sleep pattern. Mid-day to all-day rests paired with post-midnight binges of homework and anime-watching got me thinking that it would be interesting if my unpredictable sleep periods were being kept track of and posted publicly. As a way of communicating with me, or controlling these odd patterns, fellow tweeters can literally tell me to “wake up!” via tweets, at which point I would have to get up out of bed in order to eventually fall back asleep. In a way, I guess this mimics how my recent sleeping habits have been determined by outside forces, such as classes, friends, obligations, and other activity.

Twitter + Arduino Ideas! – Eric Mackie

Uncategorized — eric_mackie @ 2:26 am

1. I would love to put a sort of pressure sensor in my bed, that would send a tweet whenever i get into or out of bed (to track my lately irregular sleeping patter). It’d also be (so not) cool if an alarm or obnoxious sound would play whenever “Wake Up” or something similar was tweeted to my page if i was in bed (of couse, this wouldn’t be anonymous, so I’d know who to blame).

 

2. Potentially: Rig a servo to my guitar and have a chord preset so that whenever somebody tweets a certain word, say “Strum,” the chord is played. I’d really like to hook it up so that whatever letter (from A to G) is tweeted, the corresponding note was played, but I’m not sure how viable that is.

 

3. Hook up a pen to a servo that would take directions from twitter and apply them to the arduino. For example, “up, down, left” could be tweeted, and the servo(s) would move the pen those directions. If paper was placed under the pen, this may lead to some interesting (or really un-interesting) drawings being created. I’d like the rig to be very loose, so that not all the lines would be perfectly straight. Maybe the paper would move too, so the drawing would stretch out to more of an area of the paper.

Look Outwards 5! – Eric Mackie

Uncategorized — eric_mackie @ 4:06 am

Alexander Chen’s “Baroque.me”

I really enjoy this visual accompanying the music, and how the strings lengths’ change. With the number of strings and their lengths displayed, Alexander Chen has captured a form of sound visualization that is much more informative and instructive to the actual structure of the music than most others. It allows me (who is unfamiliar with Bach’s Cello Suite No. 1) a bit of understanding into how the piece is written, and even how to play it. I wish the program could make a similar visualization for other pieces of music if it it given in a certain format, the possibilities would be endless.

 

“The Space Beyond Me” by Julius von Bismarck

I can’t help but compare Bismarck’s work to some sort of panoramic photo printer. The big plus is that its not from something that’s originally one large/extended image, it’s from film, but is so useful! One is able to take any old 16mm film and create one still, extended image that would never be able to be viewed in that way otherwise, and it produces this result physically. I’m incredibly interested in the variety of materials and resources used for this project: the phosphorescent paint, arduino, projector, and everything else. Very impressive.

 

 

“Glitch Reality II”  by Plummer-Fernandez, David Gardener

 

I feel like the process (or making use of 3D scanning and printing processes) is more important than the physical result of this piece by David Gardener. Regardless, i do enjoy the aesthetic of the pixelated/triangle-formed version of the original tea set. I wonder if Gardener purposely chose non-high quality scanning/printing quality machines or settings just to draw out or emphasize the effect of glitching/imperfect that he was trying to portray. The images of the 3D models on the software after scanning are also really beautiful; I think these illustrate the imperfections of the scan much more than the final prints, as the prints are made after some corrections are made.

 

 

Arduino HW 1 – Eric Mackie

Project — eric_mackie @ 6:46 am

http://www.youtube.com/watch?v=_NjK1SquGnM

 

first arduino project

 

 

 

Looking Outwards 4 – Eric Mackie

LookingOutwards — eric_mackie @ 3:31 am

Arduino-Powered Mario in a Box!

Video Game in a Box from Teague Labs on Vimeo.

I found this particular project interesting because of my desire to be in game design. I think it to be an interesting experiment in taking a digital game and making it into a tangible product. What I like is that the game seems to still maintain an arcade-esque, simple, video game feel that is consistent with the classic Mario Bros. game. The one thing that is a disconnect between the videogame and this project is the ability to be mass-produced; I wonder if something like this (which is very much hand-made) could be made in large quantities. Again: I’m always excited to see something that is explained as “relatively simple” with a medium I’m learning.

 

Chris Eckert’s and Martix Fox’s To Do

The main appeal in Eckert’s and Martin’s work isn’t the medium used, but how relatable it is to my habits. I’m constantly making a to-do list, whether in my head, on paper, or most commonly on a word document. I do this most often (almost daily) for homework and studio projects, so much so that all the lists follow a predictable pattern and contain similar events. I bet if I were to make a project like this, the mechanism would eventually produce a list that is precisely what I would have to do. I find the translation from something so geometric and precise as the machine appears to a personal signature to be very interesting. It reminds me of Tim Hawkinson’s Signature.
 Signature

Chris Eckert’s & Martin Fox’s To Do

 

Compressed 02 by Kim Pimmel

Compressed 02 from Kim Pimmel on Vimeo.

My understanding of Pimmel’s Compressed 02 is that it uses the arduino, along with some hardware (possibly magnets?) to control the flow of ferrofluid and ink through soap bubbles, capturing their motion in a time-lapse. I find this to be a very satisfying piece visually. I love to see the way the different liquids travel around the edges of the bubbles, pulling out patterns and shapes that are less noticeable (and much more commonplace) without them. The shapes and patterns they form almost remind me of Venom (of Spiderman) and his symbiote webs. I can’t imagine how the arduino is used here, it’s way over my head. One of the most remarkable things about Compressed 02 is that it uses the device invisibly, and if I was not told, I would not have guessed the arduino was involved at all. This makes me consider how broadly applicable arduinos are in producing various kinds of work.

Looking Outwards 3 – Eric Mackie

LookingOutwards — eric_mackie @ 3:08 am

“Soak, Dye in Light”

I relate eyeware’s “Soak, Dye in Light” to digital painting in the way that it transforms a hands-on artistic process or media into a digital/electronic. I enjoy how the user physically becomes part of the work, pressing their parts into the canvas in order to make splotches of color. I am not completely interested in the visual result, but more so the process of how the canvas is filled. I feel as though more exploration and experimentation with what different actions do to the canvas would result in a project that is more capable of producing calculated, aesthetically satisfying result.

SOAK from everyware.kr on Vimeo.

 

 

“Cinemetrics” by Frederic Brodbeck

Brodbeck’s “Cinemetrics” is one of the most interesting and relatable forms of data visualization that I have seen recently. It breaks movies down by chapters, prominent color palettes in shots and throughout the film, and then depicts the amount of motion/action in each set of shots. I feel like the program is so successful because of its capacity to describe movies and genres of film visually without showing clips or previews and without written description. Another facet that makes the project so successful is in the nature of movies beings so accessible to the public. It is incredibly likely that a viewer of “Cinemetrics” is to have seen or heard of a movie featured in the program, making its use relatable and interesting to a broad audience.

http://cinemetrics.fredericbrodbeck.de/

cinemetrics from fb on Vimeo.

 

 James Alliban’s “Composite”

“Composite” is software designed by James Alliban which utilizes the iPad to stylistically paint images received on the hardware’s camera. I was initially really interested in the idea of how this software is an example of the idea of art transforming from something only done by few to something widely available, and possible on-the-go (given the right software and materials). The initial screens that I saw of the software in were shown, it seemed to become more and more like just another photo-editing process to me (which, in essence, it is). For me, whether or not the visual result of “Composite” is successful as art depends on how distant the user can make their “painting” from the actual picture.action (the sketch of the statue seen early in the video) impressed me, but as more features of the software

Composite from James Alliban on Vimeo.

 

Eric Mackie’s Looking Outwards 6 – Multi-Touch Finger Paintings

LookingOutwards — eric_mackie @ 4:46 am

Evan Roth’s Multi-Touch Finger Paintings caught my interest because they are the opposite of what I expect: instead of integrating technology into art and making it a key point or focus, technology is used but is not displayed in the final result or piece. The concept and process interest me, but I’m not too sure how keen I am on the actual pieces. I’m most drawn to the simple or organized ones. “Slide to un-lock” and “12,345 + 6,789 = ” both have a legibility to
them where a display or detailed explanation is not necessary. Their titles are simple and the motions/patterns that the paint depicts fit well with them. I feel as though the pieces “Launch Twitter. Check Twitter. Close Twitter” and “Launch Mail. Read Mail. Close Mail,” give too much information in their titles and the paintings are convoluted. It gives away too much. “Slide to unlock” is reminiscent of a smart phone, however the paint marks are simple enough to a point of still being make-able without the hardware. Similarly “12,345 + 6,789 =” depicts a pattern of buttons pressed on a calculator, a universal tool. I guess I’m more attracted to those that could be ambiguous.

“Slide to un-lock” is seen below

Eric Mackie’s Looking Outwards 5 – One Hundred and Eight

LookingOutwards — eric_mackie @ 4:24 am

I was interested in watching the video of One Hundred and Eight by Nils Volker because its description said that it made use of arduino, processing, and garbage bags: all things that we have access to and that we are learning to use (I assume we are all familiar with trash bags, already). The first thing that hit me with this piece is how organic it is. The pace and motion of the garbage bags inflating and deflating seemed to mimic human inhalation and exhalation, and it made watching it engaging and relatable. The piece is almost alive. From the description, I was expecting the piece to react to the audience’s presence more dramatically, or noticeably than it does. I do like, however, that it seems to stop, think, and then follow a viewer’s presence, almost like the living work has been caught off-guard and must become attentive to its surroundings now.

One Hundred and Eight – Interactive Installation from Nils Völker on Vimeo.

Eric Mackie’s Looking Outwards 4 – Touch Vision Interface from Teehan+Lax Labs

LookingOutwards — eric_mackie @ 4:09 am

From what I know, software like this has been in the works for a while. The only things I’ve seen like it, however, don’t allow you to interact with what the camera is sensing, but only what is on the touch screen. I feel like, if applied to a touch screen larger than that of a smart phone (say, an iPad which would allow for more control), this software would be much more versatile and easy-to-use. I’d like to see how it would be implemented in a gallery or other art setting; I can’t imagine it being anything other than interactive. I wish I had more knowledge of the arduino and what it’s capable of; I’d probably appreciated that this software can interact with it more.

 

 

Touch Vision Interface from Teehan+Lax Labs on Vimeo.

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