Motion Tracking

Uncategorized — caroline_record @ 8:35 am

For my last project I used motion tracking from max MSP to control an animation of rotating textured spheres in processing. My goal was to create an interactive, slightly repulsive, highly tactile surface. I succeeded in calibrating the motion in each sector of the screen with the rotation of its corresponding sphere.


since then I have made a more malleable program entirely in processing. There are still some kinks I want to work out before I consider it an entirely finished piece; I want to figure out how to alter the images so they are completely seamless when they are applied to the sphere and I also want to add a few modifications to their movement in processing.

Note on Missing Processing Sketch

Uncategorized — caroline_record @ 7:29 am

I am missing the breakout game mod on open I did the assignment, but was unable to upload it. Unfortunately I have since deleted the file, so I am unable to provide documentation.

Twitter Representative By Caroline Record

Uncategorized — caroline_record @ 8:19 pm

Twitter is an interesting medium to me because it is a way of broadcasting individual news and like any news media it has the capacity to create and destroy reputations. I imagine that if an individual had developed a following they would grow cautious of what they posted to their account. For my arduino-twitter project I wanted  add a level of removal between user input and the content of the tweet. The objective being to transfer the power of reputation intrinsic to posting to twitter and transfer it to an object. My preference was for each individual to post a tweet thats content was defined by the position of a slider to their own individual active accounts. However, I found that this would of necessitated creating an app for each individual participating in the project. I decided instead, I would extend the idea of representation, that was already present in the notion of the positioning of the slider defining the content of the tweet, further by creating a twitter character from scratch through sensor input.  Since I was already exploring the idea of representation I thought I would take that further by exploring a political theme.The arduino interface I designed allowed the user to select the character they wanted to represent them, either “Mary Smith” or “James Smith”, then move a slider along a spectrum to the point which best represents their political views and then finally press a button to post this representation of themselves to twitter.


here is a picture of the interface I designed:

Here is a picture of Mary and James Smiths’ twitter acounts:





Tweet tweet :> -Caroline Record

Uncategorized — caroline_record @ 2:27 am


Idea 1:

Create an automated personal data stream by hooking up a camera that takes and posts a picture every time you blink. This way you are creating almost a constant stop motion of your life and broad casting to all your followers. Posing the question, are you really in charge of your posts and the reputation they create.

Idea 2:

Twitter is a social broadcasting medium through which reputations can be made and ruined. This project would involve translating this power from the screen to a physical object. The participant would log onto their twitter account and then bend a flex sensor attached to an arduino. The further you bend the sensor the more outrageous the lies posted to your twitter account. The lies would be taken from available data on the most commonly held secrets. The information would therefore be generic, yet when associated with your own personal twitter account, embarrassing.

Idea 3:

This idea is similar to the last one, but more specific. They both involve using a physical interface to control a stream of fallacious twitter posts. This project would involve a potentiometer and a stream of political comments . The further to the left you twist it the more left wing the comments are and vice-versa when you twist it to the right.

Looking outwards 5- Caroline Record

LookingOutwards,Uncategorized — caroline_record @ 5:00 am

Pastures– Lee Byron


I was inspired to look up Lee Byron after we saw his clock in class. On his website he also has a series of  three processing exercises he did. They all initially appeared to be quite simple. They require viewer interaction for their true complexity to be revealed.  My favorite is his project called “Pastures” in which he has the viewer create creatures by clicking their mouse. The viewer chooses not only where the creature is created, but what the creature will be.  A different creature is created depending on how long you hold your mouse down. I enjoy how the program hides it’s complexity and thereby forces interaction.

Touch and Reaction  -Lee Byron


I found this project really interesting and inspiring. This piece explores the gestural reaction to texture. Byron uses an IR camera to capture the viewer’s hand movements as they interact with a mystery texture box. The box is designed with light surrounding the hole in which the viewer is to place their hand, so as to disallow them to see inside. The movement of the “viewer’s” hand is picked up with the IR camera. Byron presents the footage of each of the hands in a grid style, so you can see different hands interacting with different textures. Underneath each texture there are also continuously changing one word descriptors. These words were taken from the audio taken of the participants during the interaction. I think seeing the juxtaposition between different gestures and words i a good combination. I wish there was an audio component.

Future Fragments– Kyle McDonald

I went to Art and Code this weekend, so there is really way way too much to write about. I am just going to write about one specific project from one artist who attended. I really liked Kyle McDonald’s work, so I looked up his website. Although, he has done many more impressive projects I thoroughly  enjoyed Future Fragments. He describes the project as an “anti-time-capsule” . He encoded sound bites from his classmates and inscribed them as color on little pieces of paper.  He then had those same individuals carry around those little slips of paper for a summer. Some of the slips were lost and some were damaged. I assume, although it is not mentioned, that he re-translated these bits into sound. I’d be interested to see a sound and video piece made based on this project.


Arduino 1 – Caroline Record

Uncategorized — caroline_record @ 11:05 pm









Looking Outwards 4 (arduino)- by Caroline Record

LookingOutwards — caroline_record @ 4:48 am

Sensor Valley–  by Daan Roosegaarde

Sensor Valley is a large scale installation intended for a public space. It consists of  large internally lit pillars scattered across the steps of Cultural Center in Assen, Netherlands. The pillars respond, with light, color, and audio to the touch and motion of the people around it. I like how this project takes sensor data and uses it on a large scale to activate public space. Although this project isn’t completed yet, I can imagine that it would function like a public fountain. However, I would think it would succeed in engaging a larger portion of it’s audience than public fountains, which usually engage small children, their parents and the randomly adventurous.


The Tropism Well – by Poietic Lab

This project is a hybrid between fountain, sculpture and drinking fountain. This sculpture literally bends over and pours you a drink. It has a large and cleverly disguised water container as it’s base and a long tubular neck with a water pitcher attached to the end of it. When the sculpture detects the presence of viewer it will tip over and pour out a short stream of water. On one had it is hilariously impractical, but on the other it has an elegant and engaging quality. It’s purpose is somewhat of a kind and and unnecessary gesture. On the the project site they included a sketch of a whole flock of these sculptures. I really liked the idea of a conglomeration of these sculptures.

Audience– by Chris O’shea

Audience is an installation of 64 “mirror objects” that seeks to reverse and make commentary on the audience viewer relationship. Each mirror is mounted on a rotating platform that gives each mirror the appearance of being a head swivelling on a neck. Each of the mirror objects is programmed with it’s own personality, some are shy and some more gregarious. The mirrors “chat” amongst themselves as a default state. However when  a viewer is detected all the mirrors will “look” at that person. The mirrors follow the movement of a selected audience member and shine their  reflection back at them. I thought this project was the most innovative and conceptual out of all the ones I looked at. I like how the mirrors on one hand take on the appearance of the viewer, but they also have preprogrammed personalities of there own. Additionally, I enjoy the fact that this installation creates a very subjective experience; If you are being tracked only you and those in your very close proximity to you will be able see your reflection in all the mirrors. Consequentially, looking at this installation would be both a very public and private experience simultaneously.

Looking Outwards 3 – Caroline Record

LookingOutwards — caroline_record @ 5:17 am

The Quantum Parallelograph- by Patrick Stevenson-Keating


The Quantum Parallelograph gives viewers a glimpse into their hypothetical parallel lives. A viewer approaches the machine adjusts a dial and presses a button. A separate clear plastic tube attachment to the machine then lights up with the beam of a lazier. A small screen then lights up with a pattern that represents the splitting of that lazier into two different parallel universes. The machine then prints out a pink receipt that has a message from a parallel universe. The Quantum Parallelograph represents current theories about quantum theory in a playfully symbolic way. It ponders the consequences of parallel universes on the level of personal identity. It’s like a prop from science fiction popping into the real world just convincing enough to make you pretend.


A Tool to Deceive and Slaughter- by Caleb Larsen

The Tool to Deceive and Slaughter appears to be a medium sized black plastic box and it is. However, the Tool to Deceive and Slaughter is a medium sized black plastic box that has discovered the power of an ethernet cable and Ebay. One of the conditions of owning the Tool to Deceive and Slaughter is that you must provide it with an ethernet connection. As soon as this box makes that connection it will automatically put itself for sale on Ebay. Consequentially, this is a sculpture that eludes ownership by its very definition. Although, it is a physical object it behaves like a virtual one. I think this piece is a compelling blend of software and sculpture.


One Perfect Cube- by Florian Jenett

One Perfect Cube from Florian Jenett on Vimeo.

One Perfect Cube consists of three synchronized sets of clock hands sharing one large white surface as their backing. These clock hands are arranged so that every twelve hours these clock hands conjoin so they form the shape of a cube for exactly one second. The rest of the twenty four hours minus two seconds the clock almost approaches other distinct shapes, but never quite as clearly as the cubes. I really like how the artist used processing to serve a poetic ends that speaks to me about time, precision and anticipated action.


Looking Outwards 2- Caroline Record

LookingOutwards — caroline_record @ 4:01 am

One Hundred and Eight – by Nils Volker

In this installation Nils Volker creates a wall of inflating and deflating plastic bags. The large grid of common place white trash bags inflates and deflates depending on the viewer’s detectable motion relative to it. The bags are controlled collectively by two large cooling fans and individually by their own micro-controller. I was drawn to the materiality and texture of this installation. I think it succeeds in poetically animating a surface. Additionally, I really enjoy the sound element that the inflating and deflating trash bags create.

However, I feel that the project, as currently represented, seems like a test of material rather than a fully formed installation. It would be interesting to this technology activated by its surroundings through performance or environment or both.


Urban Sonar- Kate Hartman


Kate Hartman’s projects generally make a playful commentary on how we interact with our environment. She often makes appendages to the body that are something between, clothing, toy electronic and sculpture. Although this project involves no actual appendages, it never the less visualizes a space that can be described as kind of appendage, our personal bubble. She collected data on her heart rate and the shape and size of her personal bubble. The results are displayed in the above visualization. (note: the image about is a still from the visualization, the actual  program can be seen on The circle in the center changes color depending on her heart rate as the green shape morphs depending on the dynamics of the space around.

I liked how this concept layers so much personality and narrative onto a simple performance and visualization.

Pixelman- by Daniel Knorr programmed by Friedric Weiss

I was lead to this project through the work of Friedric Weiss. I was curious what other work he had been involved with because, I saw his work with Chunky Move. While involved with Chunky Move, he created interactive video projections that were then used in dance pieces. In the  piece above, he aided the artist Daniel Knorr, in creating an interactive LED screen. Sensors detect the movement and presence of figures in a hall way and the LED screen reflects the presence of each figure with a simple orange stick figure. I like the way this installation takes dynamic data and simplifies it into a flat image.


wallpaper PDF

Uncategorized — caroline_record @ 1:41 am







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